Pielorinho
Iron Fist of Pelor
Okay, a couple of points.
First, although I'll avoid attacking individuals, and although I of course believe anyone has the legal right to make offensive statements, comparisons of evil-playing gamers (or evil-writing designers) to terrorists is pretty amazingly insulting and awful.
Second, I'm playing in an evil campaign right now. We've been playing a heroic campaign for a little over a year, and our DM is running a 3-session mini-adventure in which we play evil characters who are working behind the scenes to thwart our normal PCs.
Last session I got to play a mind-flayer, and I got to go into the drug-crazed dreams of a captive drow to torment/interrogate him; got to build Macchiavellian schemes in which the slaughter of my troops to serve as bait for my enemies was entirely acceptable; got to give my rivals the distinct impression that I was thinking about slurping on their brains.
It was a blast. And it served a great purpose in the overall story: it gives us as players an insight into the machinations of our enemies that we wouldn't be able to get from any other perspective.
I've also run live-action games with hard-core horror in them, games that I'd no way allow a child to participate in. I've also played a character in the past who was struggling to come to terms with her history as a sadistic servant of a god of pain, who would sometimes slip in her goodness and torture a prisoner. I've also pulled from real-life horrors such as those in Belgian Congo to create scenes that would be entirely inappropriate for children players.
And I think that by using such elements in my games, I can achieve effects that I couldn't otherwise achieve. When a player had a casual belief that orcs should be slaughtered, encountering a half-orc PC didn't change her mind -- but discovering that her fellow citizens had slaughtered the half-orc's friends and were using parts of their bodies as aphrodisiacs made her rethink her attitudes.
Does this make me an immature gamer? Conversely, do folks think that there's no horror so awful that children shouldn't be shielded from it?
I've not seen the Dragon issue, and from what I've heard, I'm not at all convinced that it'll help bring out darker themes in gaming (maggots !=dark). But I fully believe that dark-themed gaming can be a rewarding experience.
Daniel
First, although I'll avoid attacking individuals, and although I of course believe anyone has the legal right to make offensive statements, comparisons of evil-playing gamers (or evil-writing designers) to terrorists is pretty amazingly insulting and awful.
Second, I'm playing in an evil campaign right now. We've been playing a heroic campaign for a little over a year, and our DM is running a 3-session mini-adventure in which we play evil characters who are working behind the scenes to thwart our normal PCs.
Last session I got to play a mind-flayer, and I got to go into the drug-crazed dreams of a captive drow to torment/interrogate him; got to build Macchiavellian schemes in which the slaughter of my troops to serve as bait for my enemies was entirely acceptable; got to give my rivals the distinct impression that I was thinking about slurping on their brains.
It was a blast. And it served a great purpose in the overall story: it gives us as players an insight into the machinations of our enemies that we wouldn't be able to get from any other perspective.
I've also run live-action games with hard-core horror in them, games that I'd no way allow a child to participate in. I've also played a character in the past who was struggling to come to terms with her history as a sadistic servant of a god of pain, who would sometimes slip in her goodness and torture a prisoner. I've also pulled from real-life horrors such as those in Belgian Congo to create scenes that would be entirely inappropriate for children players.
And I think that by using such elements in my games, I can achieve effects that I couldn't otherwise achieve. When a player had a casual belief that orcs should be slaughtered, encountering a half-orc PC didn't change her mind -- but discovering that her fellow citizens had slaughtered the half-orc's friends and were using parts of their bodies as aphrodisiacs made her rethink her attitudes.
Does this make me an immature gamer? Conversely, do folks think that there's no horror so awful that children shouldn't be shielded from it?
I've not seen the Dragon issue, and from what I've heard, I'm not at all convinced that it'll help bring out darker themes in gaming (maggots !=dark). But I fully believe that dark-themed gaming can be a rewarding experience.
Daniel
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