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Trailblazer - List of Changes
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<blockquote data-quote="GlassJaw" data-source="post: 5270898" data-attributes="member: 22103"><p>This list details the page location of systems new to Trailblazer and changes to existing rules in the SRD. </p><p></p><p>Pg. 10 – Treasure Parcels</p><p>Pg. 13 – Customizing Monsters</p><p>Pg. 15 – Rest Mechanic</p><p>Pg. 16 – Iterative Attacks</p><p>Pg. 17 – Action Points</p><p>Pg. 20 – Ability score generation</p><p>Pg. 23 – Class-related languages</p><p>Pg. 23 – Dwarves: Stonecunning</p><p>Pg. 23 – Elves: Keen Senses</p><p>Pg. 24 – Gnomes: Automatic Languages</p><p>Pg. 24 – Gnomes: Tinkerer</p><p>Pg. 24 – Gnomes: Spell-Like Abilities</p><p>Pg. 26 – Half-Elves: Bonus Feat</p><p>Pg. 26 – Half-Orcs: Hatred</p><p>Pg. 26 – Character Level Advancement: Saving Throws, Bonus Starting Hit Points</p><p>Pg. 26 – Spellcasting</p><p>Pg. 28 – Barbarian: added Profession to class skills, removed Illiteracy, Whirling Frenzy, Bonus Feats, Trap Sense, increased Damage Reduction progression</p><p>Pg. 30 – Bard: increased Hit Die to d8, Arcane Forte</p><p>Pg. 31 – Bard: Bardic Luck, Power Chord, Additional Languages, 7th and 8th-level Bard Spells</p><p>Pg. 32 – Cleric: increased skill points to 4 per level, Cleric Domains, Domain Spells, Turn Undead</p><p>Pg. 33 – Druid: Weapon and Armor Proficiency, Speak With Animals, Wild Empathy, removed Animal Companion, </p><p>Pg. 34 – Druid: Wild Shape</p><p>Pg. 35 – Fighter: increased skill points to 4 per level, added Profession to class skills, Punishing Strike, Expert Weapon Proficiency</p><p>Pg. 36 – Monk: increased skill points to 6 per level, added Disable Device, Linguistics, and Search to class skills, Centered Bonus, Unarmed Damage</p><p>Pg. 37 – Monk: Reaction Bonus, Unbreakable, Bonus Feats, Trapfinding, Quivering Palm</p><p>Pg. 38 – Paladin: Alignment, increased skill points to 4 per level, Weapon and Armor Proficiency, removed Paladin Mount, Divine Weapon</p><p>Pg. 39 – Paladin: Renewed Smite, Divine Mercy</p><p>Pg. 40 – Ranger: increased Hit Die to d10, Improved Reaction, Wild Empathy, Combat Style, Master Survivalist, Speak With Animals, removed Animal Companion</p><p>Pg. 41 – Ranger: Uncanny Dodge, Improved Uncanny Dodge</p><p>Pg. 42 – Rogue: increased Hit Die to d8, Combat Tactics, Sneak Attack, Trap Sense</p><p>Pg. 43 – Rogue: Rogue Talents</p><p>Pg. 44 – Sorcerer: increased Hit Die to d6, increased skill points to 4 per level, Eschew Materials, Familiars</p><p>Pg. 45 – Wizard: increased Hit Die to d6, increased skill points to 4 per level, Bonus Feats</p><p>Pg. 47 – Skills: removed cross-class skills, removed skill synergies, removed and consolidated skills (Concentration, Use Rope, Hide/Move Silently, etc)</p><p>Pg. 48 – Skills: Aid Another, Aid Another With Alternate Skills</p><p>Pg. 50 – Skills: Critical Failures and Critical Successes, Special Checks and Exploits</p><p>Pg. 51 – almost every single skill received some kind of revision</p><p>Pg. 69 – Feats: removed bard and sorcerer metamagic restriction</p><p>Pg. 70 – List of Changed, New, and Deleted feats (too many to list)</p><p>Pg. 82 – Crossbows: Firing a crossbow in melee no longer provokes and AoO.</p><p>Pg. 85 – Quarterstaff: A quarterstaff can be used to make trip attacks.</p><p>Pg. 87 – Medium Armor: No longer reduces speed.</p><p>Pg. 88 – Buckler: A buckler can be used to make bash attacks.</p><p>Pg. 90 – Customizing Melee Weapons</p><p>Pg. 93 – Actions in Combat: Changes to Actions and Attacks of Opportunity: Attack (ranged), Perform a combat maneuver, Prepare to throw a splash weapon, Drink a potion or apply an oil, Control a frightened mount, Crawl, Move into an opponent’s square, Pick up an item, Sheath a weapon, Stand up from prone, Aid Another</p><p>Pg. 95 – Combat Reactions, Attacks of Opportunity, Threatened Area</p><p>Pg. 97 – Fighting Defensively is now a Combat Exploit, Critical Hits, Concentration</p><p>Pg. 99 – Stand Up, Withdraw</p><p>Pg. 100 – Move 5 Feet through Difficult Terrain, Take 5-Foot Step</p><p>Pg. 101 – Perilous Surfaces, Difficult Terrain</p><p>Pg. 103 – Combat Exploits, Cover</p><p>Pg. 104 – Charge, Feint</p><p>Pg. 105 – Turn or Rebuke Undead</p><p>Pg. 106 – Two-Weapon Fighting</p><p>Pg. 107 – Combat Maneuvers (Bull Rush, Disarm, Grapple, Overrun, Sunder, Trip)</p><p>Pg. 110 – Injury and Dying</p><p>Pg. 111 – Condition Summary: broken</p><p>Pg. 112 – Condition Summary: crippled, dead, dying</p><p>Pg. 113 – Condition Summary: grappled, prone, stable, turned</p><p>Pg. 115 – Slowed Movement</p><p>Pg. 116 – Aerial Movement and Combat, </p><p>Pg. 117 – Aquatic Movement and Combat</p><p>Pg. 118 – Vision and Light, Falling</p><p>Pg. 119 –Rope Use, Smashing an Object</p><p>Pg. 121 – Magic: Ready Spells and Spell Slots</p><p>Pg. 122 – Concentration</p><p>Pg. 129 – Specific Spell Changes: Animate Dead, Command Undead, Control Undead, Darkness, Darkvision, Deeper Darkness, Desecrate</p><p>Pg. 130 – Specific Spell Changes: Dispel Magic</p><p>Pg. 131 – Specific Spell Changes: Polymorph</p><p>Pg. 132 – Specific Spell Changes: Summon Monster</p><p>Pg. 133 – Encounters and Challenges: Encounter Budgeting</p><p>Pg. 135 – Encounters and Challenges: Elites and Solo Monsters</p><p>Pg. 141 – Darkvision</p><p>Pg. 143 – Elemental Type, Energy Drain and Negative Levels</p><p>Pg. 147 – Improved Grab</p><p>Pg. 148 – Low-Light Vision</p><p>Pg. 150 – Movement Modes</p><p>Pg. 151 – Ooze Type</p><p>Pg. 152 – Plant Type</p><p>Pg. 159 – Turn Resistance, Undead Type</p><p>Pg. 161 – Monster Feats: Flyby Attack, Hover, Improved Natural Armor</p><p>Pg. 163 – Surfaces and Terrain: formatting changes (DCs for various surfaces listed for ease of reference)</p><p>Pg. 185 – Cold Dangers</p><p>Pg. 186 – Falling Damage, Head Dangers</p><p>Pg. 187 – Starvation, Thirst, Drowning, and Suffocation</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 5270898, member: 22103"] This list details the page location of systems new to Trailblazer and changes to existing rules in the SRD. Pg. 10 – Treasure Parcels Pg. 13 – Customizing Monsters Pg. 15 – Rest Mechanic Pg. 16 – Iterative Attacks Pg. 17 – Action Points Pg. 20 – Ability score generation Pg. 23 – Class-related languages Pg. 23 – Dwarves: Stonecunning Pg. 23 – Elves: Keen Senses Pg. 24 – Gnomes: Automatic Languages Pg. 24 – Gnomes: Tinkerer Pg. 24 – Gnomes: Spell-Like Abilities Pg. 26 – Half-Elves: Bonus Feat Pg. 26 – Half-Orcs: Hatred Pg. 26 – Character Level Advancement: Saving Throws, Bonus Starting Hit Points Pg. 26 – Spellcasting Pg. 28 – Barbarian: added Profession to class skills, removed Illiteracy, Whirling Frenzy, Bonus Feats, Trap Sense, increased Damage Reduction progression Pg. 30 – Bard: increased Hit Die to d8, Arcane Forte Pg. 31 – Bard: Bardic Luck, Power Chord, Additional Languages, 7th and 8th-level Bard Spells Pg. 32 – Cleric: increased skill points to 4 per level, Cleric Domains, Domain Spells, Turn Undead Pg. 33 – Druid: Weapon and Armor Proficiency, Speak With Animals, Wild Empathy, removed Animal Companion, Pg. 34 – Druid: Wild Shape Pg. 35 – Fighter: increased skill points to 4 per level, added Profession to class skills, Punishing Strike, Expert Weapon Proficiency Pg. 36 – Monk: increased skill points to 6 per level, added Disable Device, Linguistics, and Search to class skills, Centered Bonus, Unarmed Damage Pg. 37 – Monk: Reaction Bonus, Unbreakable, Bonus Feats, Trapfinding, Quivering Palm Pg. 38 – Paladin: Alignment, increased skill points to 4 per level, Weapon and Armor Proficiency, removed Paladin Mount, Divine Weapon Pg. 39 – Paladin: Renewed Smite, Divine Mercy Pg. 40 – Ranger: increased Hit Die to d10, Improved Reaction, Wild Empathy, Combat Style, Master Survivalist, Speak With Animals, removed Animal Companion Pg. 41 – Ranger: Uncanny Dodge, Improved Uncanny Dodge Pg. 42 – Rogue: increased Hit Die to d8, Combat Tactics, Sneak Attack, Trap Sense Pg. 43 – Rogue: Rogue Talents Pg. 44 – Sorcerer: increased Hit Die to d6, increased skill points to 4 per level, Eschew Materials, Familiars Pg. 45 – Wizard: increased Hit Die to d6, increased skill points to 4 per level, Bonus Feats Pg. 47 – Skills: removed cross-class skills, removed skill synergies, removed and consolidated skills (Concentration, Use Rope, Hide/Move Silently, etc) Pg. 48 – Skills: Aid Another, Aid Another With Alternate Skills Pg. 50 – Skills: Critical Failures and Critical Successes, Special Checks and Exploits Pg. 51 – almost every single skill received some kind of revision Pg. 69 – Feats: removed bard and sorcerer metamagic restriction Pg. 70 – List of Changed, New, and Deleted feats (too many to list) Pg. 82 – Crossbows: Firing a crossbow in melee no longer provokes and AoO. Pg. 85 – Quarterstaff: A quarterstaff can be used to make trip attacks. Pg. 87 – Medium Armor: No longer reduces speed. Pg. 88 – Buckler: A buckler can be used to make bash attacks. Pg. 90 – Customizing Melee Weapons Pg. 93 – Actions in Combat: Changes to Actions and Attacks of Opportunity: Attack (ranged), Perform a combat maneuver, Prepare to throw a splash weapon, Drink a potion or apply an oil, Control a frightened mount, Crawl, Move into an opponent’s square, Pick up an item, Sheath a weapon, Stand up from prone, Aid Another Pg. 95 – Combat Reactions, Attacks of Opportunity, Threatened Area Pg. 97 – Fighting Defensively is now a Combat Exploit, Critical Hits, Concentration Pg. 99 – Stand Up, Withdraw Pg. 100 – Move 5 Feet through Difficult Terrain, Take 5-Foot Step Pg. 101 – Perilous Surfaces, Difficult Terrain Pg. 103 – Combat Exploits, Cover Pg. 104 – Charge, Feint Pg. 105 – Turn or Rebuke Undead Pg. 106 – Two-Weapon Fighting Pg. 107 – Combat Maneuvers (Bull Rush, Disarm, Grapple, Overrun, Sunder, Trip) Pg. 110 – Injury and Dying Pg. 111 – Condition Summary: broken Pg. 112 – Condition Summary: crippled, dead, dying Pg. 113 – Condition Summary: grappled, prone, stable, turned Pg. 115 – Slowed Movement Pg. 116 – Aerial Movement and Combat, Pg. 117 – Aquatic Movement and Combat Pg. 118 – Vision and Light, Falling Pg. 119 –Rope Use, Smashing an Object Pg. 121 – Magic: Ready Spells and Spell Slots Pg. 122 – Concentration Pg. 129 – Specific Spell Changes: Animate Dead, Command Undead, Control Undead, Darkness, Darkvision, Deeper Darkness, Desecrate Pg. 130 – Specific Spell Changes: Dispel Magic Pg. 131 – Specific Spell Changes: Polymorph Pg. 132 – Specific Spell Changes: Summon Monster Pg. 133 – Encounters and Challenges: Encounter Budgeting Pg. 135 – Encounters and Challenges: Elites and Solo Monsters Pg. 141 – Darkvision Pg. 143 – Elemental Type, Energy Drain and Negative Levels Pg. 147 – Improved Grab Pg. 148 – Low-Light Vision Pg. 150 – Movement Modes Pg. 151 – Ooze Type Pg. 152 – Plant Type Pg. 159 – Turn Resistance, Undead Type Pg. 161 – Monster Feats: Flyby Attack, Hover, Improved Natural Armor Pg. 163 – Surfaces and Terrain: formatting changes (DCs for various surfaces listed for ease of reference) Pg. 185 – Cold Dangers Pg. 186 – Falling Damage, Head Dangers Pg. 187 – Starvation, Thirst, Drowning, and Suffocation [/QUOTE]
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