GlassJaw
Hero
This list details the page location of systems new to Trailblazer and changes to existing rules in the SRD.
Pg. 10 – Treasure Parcels
Pg. 13 – Customizing Monsters
Pg. 15 – Rest Mechanic
Pg. 16 – Iterative Attacks
Pg. 17 – Action Points
Pg. 20 – Ability score generation
Pg. 23 – Class-related languages
Pg. 23 – Dwarves: Stonecunning
Pg. 23 – Elves: Keen Senses
Pg. 24 – Gnomes: Automatic Languages
Pg. 24 – Gnomes: Tinkerer
Pg. 24 – Gnomes: Spell-Like Abilities
Pg. 26 – Half-Elves: Bonus Feat
Pg. 26 – Half-Orcs: Hatred
Pg. 26 – Character Level Advancement: Saving Throws, Bonus Starting Hit Points
Pg. 26 – Spellcasting
Pg. 28 – Barbarian: added Profession to class skills, removed Illiteracy, Whirling Frenzy, Bonus Feats, Trap Sense, increased Damage Reduction progression
Pg. 30 – Bard: increased Hit Die to d8, Arcane Forte
Pg. 31 – Bard: Bardic Luck, Power Chord, Additional Languages, 7th and 8th-level Bard Spells
Pg. 32 – Cleric: increased skill points to 4 per level, Cleric Domains, Domain Spells, Turn Undead
Pg. 33 – Druid: Weapon and Armor Proficiency, Speak With Animals, Wild Empathy, removed Animal Companion,
Pg. 34 – Druid: Wild Shape
Pg. 35 – Fighter: increased skill points to 4 per level, added Profession to class skills, Punishing Strike, Expert Weapon Proficiency
Pg. 36 – Monk: increased skill points to 6 per level, added Disable Device, Linguistics, and Search to class skills, Centered Bonus, Unarmed Damage
Pg. 37 – Monk: Reaction Bonus, Unbreakable, Bonus Feats, Trapfinding, Quivering Palm
Pg. 38 – Paladin: Alignment, increased skill points to 4 per level, Weapon and Armor Proficiency, removed Paladin Mount, Divine Weapon
Pg. 39 – Paladin: Renewed Smite, Divine Mercy
Pg. 40 – Ranger: increased Hit Die to d10, Improved Reaction, Wild Empathy, Combat Style, Master Survivalist, Speak With Animals, removed Animal Companion
Pg. 41 – Ranger: Uncanny Dodge, Improved Uncanny Dodge
Pg. 42 – Rogue: increased Hit Die to d8, Combat Tactics, Sneak Attack, Trap Sense
Pg. 43 – Rogue: Rogue Talents
Pg. 44 – Sorcerer: increased Hit Die to d6, increased skill points to 4 per level, Eschew Materials, Familiars
Pg. 45 – Wizard: increased Hit Die to d6, increased skill points to 4 per level, Bonus Feats
Pg. 47 – Skills: removed cross-class skills, removed skill synergies, removed and consolidated skills (Concentration, Use Rope, Hide/Move Silently, etc)
Pg. 48 – Skills: Aid Another, Aid Another With Alternate Skills
Pg. 50 – Skills: Critical Failures and Critical Successes, Special Checks and Exploits
Pg. 51 – almost every single skill received some kind of revision
Pg. 69 – Feats: removed bard and sorcerer metamagic restriction
Pg. 70 – List of Changed, New, and Deleted feats (too many to list)
Pg. 82 – Crossbows: Firing a crossbow in melee no longer provokes and AoO.
Pg. 85 – Quarterstaff: A quarterstaff can be used to make trip attacks.
Pg. 87 – Medium Armor: No longer reduces speed.
Pg. 88 – Buckler: A buckler can be used to make bash attacks.
Pg. 90 – Customizing Melee Weapons
Pg. 93 – Actions in Combat: Changes to Actions and Attacks of Opportunity: Attack (ranged), Perform a combat maneuver, Prepare to throw a splash weapon, Drink a potion or apply an oil, Control a frightened mount, Crawl, Move into an opponent’s square, Pick up an item, Sheath a weapon, Stand up from prone, Aid Another
Pg. 95 – Combat Reactions, Attacks of Opportunity, Threatened Area
Pg. 97 – Fighting Defensively is now a Combat Exploit, Critical Hits, Concentration
Pg. 99 – Stand Up, Withdraw
Pg. 100 – Move 5 Feet through Difficult Terrain, Take 5-Foot Step
Pg. 101 – Perilous Surfaces, Difficult Terrain
Pg. 103 – Combat Exploits, Cover
Pg. 104 – Charge, Feint
Pg. 105 – Turn or Rebuke Undead
Pg. 106 – Two-Weapon Fighting
Pg. 107 – Combat Maneuvers (Bull Rush, Disarm, Grapple, Overrun, Sunder, Trip)
Pg. 110 – Injury and Dying
Pg. 111 – Condition Summary: broken
Pg. 112 – Condition Summary: crippled, dead, dying
Pg. 113 – Condition Summary: grappled, prone, stable, turned
Pg. 115 – Slowed Movement
Pg. 116 – Aerial Movement and Combat,
Pg. 117 – Aquatic Movement and Combat
Pg. 118 – Vision and Light, Falling
Pg. 119 –Rope Use, Smashing an Object
Pg. 121 – Magic: Ready Spells and Spell Slots
Pg. 122 – Concentration
Pg. 129 – Specific Spell Changes: Animate Dead, Command Undead, Control Undead, Darkness, Darkvision, Deeper Darkness, Desecrate
Pg. 130 – Specific Spell Changes: Dispel Magic
Pg. 131 – Specific Spell Changes: Polymorph
Pg. 132 – Specific Spell Changes: Summon Monster
Pg. 133 – Encounters and Challenges: Encounter Budgeting
Pg. 135 – Encounters and Challenges: Elites and Solo Monsters
Pg. 141 – Darkvision
Pg. 143 – Elemental Type, Energy Drain and Negative Levels
Pg. 147 – Improved Grab
Pg. 148 – Low-Light Vision
Pg. 150 – Movement Modes
Pg. 151 – Ooze Type
Pg. 152 – Plant Type
Pg. 159 – Turn Resistance, Undead Type
Pg. 161 – Monster Feats: Flyby Attack, Hover, Improved Natural Armor
Pg. 163 – Surfaces and Terrain: formatting changes (DCs for various surfaces listed for ease of reference)
Pg. 185 – Cold Dangers
Pg. 186 – Falling Damage, Head Dangers
Pg. 187 – Starvation, Thirst, Drowning, and Suffocation
Pg. 10 – Treasure Parcels
Pg. 13 – Customizing Monsters
Pg. 15 – Rest Mechanic
Pg. 16 – Iterative Attacks
Pg. 17 – Action Points
Pg. 20 – Ability score generation
Pg. 23 – Class-related languages
Pg. 23 – Dwarves: Stonecunning
Pg. 23 – Elves: Keen Senses
Pg. 24 – Gnomes: Automatic Languages
Pg. 24 – Gnomes: Tinkerer
Pg. 24 – Gnomes: Spell-Like Abilities
Pg. 26 – Half-Elves: Bonus Feat
Pg. 26 – Half-Orcs: Hatred
Pg. 26 – Character Level Advancement: Saving Throws, Bonus Starting Hit Points
Pg. 26 – Spellcasting
Pg. 28 – Barbarian: added Profession to class skills, removed Illiteracy, Whirling Frenzy, Bonus Feats, Trap Sense, increased Damage Reduction progression
Pg. 30 – Bard: increased Hit Die to d8, Arcane Forte
Pg. 31 – Bard: Bardic Luck, Power Chord, Additional Languages, 7th and 8th-level Bard Spells
Pg. 32 – Cleric: increased skill points to 4 per level, Cleric Domains, Domain Spells, Turn Undead
Pg. 33 – Druid: Weapon and Armor Proficiency, Speak With Animals, Wild Empathy, removed Animal Companion,
Pg. 34 – Druid: Wild Shape
Pg. 35 – Fighter: increased skill points to 4 per level, added Profession to class skills, Punishing Strike, Expert Weapon Proficiency
Pg. 36 – Monk: increased skill points to 6 per level, added Disable Device, Linguistics, and Search to class skills, Centered Bonus, Unarmed Damage
Pg. 37 – Monk: Reaction Bonus, Unbreakable, Bonus Feats, Trapfinding, Quivering Palm
Pg. 38 – Paladin: Alignment, increased skill points to 4 per level, Weapon and Armor Proficiency, removed Paladin Mount, Divine Weapon
Pg. 39 – Paladin: Renewed Smite, Divine Mercy
Pg. 40 – Ranger: increased Hit Die to d10, Improved Reaction, Wild Empathy, Combat Style, Master Survivalist, Speak With Animals, removed Animal Companion
Pg. 41 – Ranger: Uncanny Dodge, Improved Uncanny Dodge
Pg. 42 – Rogue: increased Hit Die to d8, Combat Tactics, Sneak Attack, Trap Sense
Pg. 43 – Rogue: Rogue Talents
Pg. 44 – Sorcerer: increased Hit Die to d6, increased skill points to 4 per level, Eschew Materials, Familiars
Pg. 45 – Wizard: increased Hit Die to d6, increased skill points to 4 per level, Bonus Feats
Pg. 47 – Skills: removed cross-class skills, removed skill synergies, removed and consolidated skills (Concentration, Use Rope, Hide/Move Silently, etc)
Pg. 48 – Skills: Aid Another, Aid Another With Alternate Skills
Pg. 50 – Skills: Critical Failures and Critical Successes, Special Checks and Exploits
Pg. 51 – almost every single skill received some kind of revision
Pg. 69 – Feats: removed bard and sorcerer metamagic restriction
Pg. 70 – List of Changed, New, and Deleted feats (too many to list)
Pg. 82 – Crossbows: Firing a crossbow in melee no longer provokes and AoO.
Pg. 85 – Quarterstaff: A quarterstaff can be used to make trip attacks.
Pg. 87 – Medium Armor: No longer reduces speed.
Pg. 88 – Buckler: A buckler can be used to make bash attacks.
Pg. 90 – Customizing Melee Weapons
Pg. 93 – Actions in Combat: Changes to Actions and Attacks of Opportunity: Attack (ranged), Perform a combat maneuver, Prepare to throw a splash weapon, Drink a potion or apply an oil, Control a frightened mount, Crawl, Move into an opponent’s square, Pick up an item, Sheath a weapon, Stand up from prone, Aid Another
Pg. 95 – Combat Reactions, Attacks of Opportunity, Threatened Area
Pg. 97 – Fighting Defensively is now a Combat Exploit, Critical Hits, Concentration
Pg. 99 – Stand Up, Withdraw
Pg. 100 – Move 5 Feet through Difficult Terrain, Take 5-Foot Step
Pg. 101 – Perilous Surfaces, Difficult Terrain
Pg. 103 – Combat Exploits, Cover
Pg. 104 – Charge, Feint
Pg. 105 – Turn or Rebuke Undead
Pg. 106 – Two-Weapon Fighting
Pg. 107 – Combat Maneuvers (Bull Rush, Disarm, Grapple, Overrun, Sunder, Trip)
Pg. 110 – Injury and Dying
Pg. 111 – Condition Summary: broken
Pg. 112 – Condition Summary: crippled, dead, dying
Pg. 113 – Condition Summary: grappled, prone, stable, turned
Pg. 115 – Slowed Movement
Pg. 116 – Aerial Movement and Combat,
Pg. 117 – Aquatic Movement and Combat
Pg. 118 – Vision and Light, Falling
Pg. 119 –Rope Use, Smashing an Object
Pg. 121 – Magic: Ready Spells and Spell Slots
Pg. 122 – Concentration
Pg. 129 – Specific Spell Changes: Animate Dead, Command Undead, Control Undead, Darkness, Darkvision, Deeper Darkness, Desecrate
Pg. 130 – Specific Spell Changes: Dispel Magic
Pg. 131 – Specific Spell Changes: Polymorph
Pg. 132 – Specific Spell Changes: Summon Monster
Pg. 133 – Encounters and Challenges: Encounter Budgeting
Pg. 135 – Encounters and Challenges: Elites and Solo Monsters
Pg. 141 – Darkvision
Pg. 143 – Elemental Type, Energy Drain and Negative Levels
Pg. 147 – Improved Grab
Pg. 148 – Low-Light Vision
Pg. 150 – Movement Modes
Pg. 151 – Ooze Type
Pg. 152 – Plant Type
Pg. 159 – Turn Resistance, Undead Type
Pg. 161 – Monster Feats: Flyby Attack, Hover, Improved Natural Armor
Pg. 163 – Surfaces and Terrain: formatting changes (DCs for various surfaces listed for ease of reference)
Pg. 185 – Cold Dangers
Pg. 186 – Falling Damage, Head Dangers
Pg. 187 – Starvation, Thirst, Drowning, and Suffocation