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Trailblazer - List of Changes
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<blockquote data-quote="sjmiller" data-source="post: 5275443" data-attributes="member: 17262"><p>For me, the thing about weapon weights is not about encumbrance. It is about knowledge and trust in the game designer. If they do not bother to learn about the weapons in their game, what else did they not bother to learn about? If they don't realize that a twenty pound greatsword is frankly too heavy and has never existed, does that mean they glossed over other things too?</p><p></p><p>Now, I will have to confess that the game I helped write does have unreasonable weapon weights for melee weapons. The only reason for this is that the publisher wanted it to be OGL compatible. If it were not for that I would have changed them.</p></blockquote><p></p>
[QUOTE="sjmiller, post: 5275443, member: 17262"] For me, the thing about weapon weights is not about encumbrance. It is about knowledge and trust in the game designer. If they do not bother to learn about the weapons in their game, what else did they not bother to learn about? If they don't realize that a twenty pound greatsword is frankly too heavy and has never existed, does that mean they glossed over other things too? Now, I will have to confess that the game I helped write does have unreasonable weapon weights for melee weapons. The only reason for this is that the publisher wanted it to be OGL compatible. If it were not for that I would have changed them. [/QUOTE]
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