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Trailblazer - List of Changes
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<blockquote data-quote="sjmiller" data-source="post: 5276124" data-attributes="member: 17262"><p>That's perfectly understandable and reasonable. If a majority of people did not find it a problem I can understand why you chose not to deal with it. </p><p></p><p>Hit points are described as an abstract measurement, whereas weapon weights are described as the actual weight of the weapon. So the designers did not think of them as the same or they would have described the weights as an abstract as well.</p><p></p><p>But, sadly, they are not described as an approximation of heft, mass, and awkwardness. If they had been, and been given a name like "bulk points" or something similar, that would be different. Their numbers are arbitrary, but I think it is out of cluelessness more then anything.</p><p></p><p>I am not what you would call a "simulationist" by any stretch of the imagination. Ask anyone who has played with me, they will tell you. I have, however, written quite a few papers on the subject of the changes in melee weapons over the centuries. So, as you can imagine, this is one of my pet peeves about RPGs in general.</p></blockquote><p></p>
[QUOTE="sjmiller, post: 5276124, member: 17262"] That's perfectly understandable and reasonable. If a majority of people did not find it a problem I can understand why you chose not to deal with it. Hit points are described as an abstract measurement, whereas weapon weights are described as the actual weight of the weapon. So the designers did not think of them as the same or they would have described the weights as an abstract as well. But, sadly, they are not described as an approximation of heft, mass, and awkwardness. If they had been, and been given a name like "bulk points" or something similar, that would be different. Their numbers are arbitrary, but I think it is out of cluelessness more then anything. I am not what you would call a "simulationist" by any stretch of the imagination. Ask anyone who has played with me, they will tell you. I have, however, written quite a few papers on the subject of the changes in melee weapons over the centuries. So, as you can imagine, this is one of my pet peeves about RPGs in general. [/QUOTE]
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