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Trailblazer san 10 Minute Rest Day, Action Points
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<blockquote data-quote="ValhallaGH" data-source="post: 5340218" data-attributes="member: 41187"><p>Thank you, both.</p><p></p><p>Honestly, that's just the observations I've made by watching my players in my campaign. </p><p> </p><p>The Cleric uses his AP to swap prepared spells, regain expended slots, and add to rolls / re-roll failures. Everyone else uses them to add / re-roll, to activate Action Point Enhancements, and to negate critical hits. They go through those things (action points) like candy on Halloween. I know when everyone has leveled because we'll see a lot of action points used that session, and then a dearth until they level up again. This has led to me using AP as a reward (being heroic, reminding me of DM stuff [especially to their detriment], good jokes, cool ideas, etc).</p><p>The Rest system has saved their butts a dozen or more times, keeps them from returning to town until they finish the mission, and keeps me from worrying that a given fight will be overwhelming due to attrition from other fights. Which frees me up to use Elites and Solos with frequency (about every 3rd fight is an Elite foe, though I'm starting to tone that back a bit for speed of play; every 25th or so has been a Solo), giving my bad guys enough staying power to show off what they can do.</p><p></p><p>So far, only one PC death, though by 3.5 rules I'd have killed the rogue at least three times, the cleric twice, and the other two would have been killed shortly after the first two. Without the rests, it would be even bloodier than if I were using 3.5 rules (both would just be turn-over city).</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5340218, member: 41187"] Thank you, both. Honestly, that's just the observations I've made by watching my players in my campaign. The Cleric uses his AP to swap prepared spells, regain expended slots, and add to rolls / re-roll failures. Everyone else uses them to add / re-roll, to activate Action Point Enhancements, and to negate critical hits. They go through those things (action points) like candy on Halloween. I know when everyone has leveled because we'll see a lot of action points used that session, and then a dearth until they level up again. This has led to me using AP as a reward (being heroic, reminding me of DM stuff [especially to their detriment], good jokes, cool ideas, etc). The Rest system has saved their butts a dozen or more times, keeps them from returning to town until they finish the mission, and keeps me from worrying that a given fight will be overwhelming due to attrition from other fights. Which frees me up to use Elites and Solos with frequency (about every 3rd fight is an Elite foe, though I'm starting to tone that back a bit for speed of play; every 25th or so has been a Solo), giving my bad guys enough staying power to show off what they can do. So far, only one PC death, though by 3.5 rules I'd have killed the rogue at least three times, the cleric twice, and the other two would have been killed shortly after the first two. Without the rests, it would be even bloodier than if I were using 3.5 rules (both would just be turn-over city). [/QUOTE]
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Trailblazer san 10 Minute Rest Day, Action Points
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