Hmm, I'm about to head to bed (I can't believe I 'm still up on a worknight) but without the action points I can see adventures being more swingy. More critical saves missed especially.
No time to answer you from a mechanics standpoint-- but I can comfortably predict, "Less Fun" on both counts.
All things being equal, what impact would there be in a typical Trailblazer adventure if the standard “The 10 Minute Adventuring Day” was used? What about if there were no Action Points?
Lots more character death (failed saves, unavoidable critical hits, unhealed damage going into fights, many expended spell slots going into fights, etc.). Fewer epic battles (fewer foes, weaker foes, less forced-awesome via action point abilities). Slower-paced adventures with a lot more time devoted to traveling. Probably other stuff, but I'm tired and just finished my session.
You really get it.
Thank you, both.I couldn't give ValhallaGH any XP until I spread more around.
That's an excellently distilled summary.
I ran a couple of sessions with action points but with the standard 10min adventuring day, a few weeks back, with first level characters.All things being equal, what impact would there be in a typical Trailblazer adventure if the standard “The 10 Minute Adventuring Day” was used? What about if there were no Action Points?