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Training Costs to Level Up
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<blockquote data-quote="shadzar" data-source="post: 5434004" data-attributes="member: 6667746"><p>One component is the as you play you learn that leads you to raising skills efficiency. While you may try some things that lead you to learn a new method, you do need someone to teach you that knows it to refine those skills.</p><p></p><p>4th is kind of hard with its power structure to not have NPCs to train these new powers. Someone would need to have the ability to help a PC refine it. Maybe one expense is traveling to a place that has the proper power to train a new one?</p><p></p><p>Otherwise you could use the method of "Those who can, do. Those who can't teach." So the person helping with the training isn't required to have the power, but is good at teaching it so that it may be refined. Nothing says that a non-level NPC can't just know a few high level things really well, but never go adventuring or doesn't have the ability to learn the lower level things, so removes them from being a high-level NPC.</p><p></p><p>Material costs, for training supplies, depending on what you may need. Using two [insert equipment item here] requires buying one, or a pair, to use to practice with. Learning to use a second sword, you wield two practice swords o you don't hurt yourself really bad with one or two of the real thing....</p><p></p><p>Permission to train? Maybe you need to pay for a license to get training form the local authorities? That costs for scribes, greased palms, etc to get the paperwork through so that if not done in a proper training facility it doesnt look to the local authorities that a fight is broken out and arrest the one being trained and the one doing the training, or attacking them. If not paper document, some sort of trinket to indicate you are training like a carved wooden medallion that grants permission for fighting to train.</p><p></p><p>Guild fees? While even the "lawless frontier" could have a local authority, does it have underground elements even in small doses that would want their dues for a higher leveled person in their area?</p><p></p><p>Really depends on if you want to turn it into a money sink without cutting treasure amounts, or want to make it into a roleplaying element to get the players to take part in something going on where they are. Like being able to lead to any number of plothooks form the stories told by the trainers, etc.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5434004, member: 6667746"] One component is the as you play you learn that leads you to raising skills efficiency. While you may try some things that lead you to learn a new method, you do need someone to teach you that knows it to refine those skills. 4th is kind of hard with its power structure to not have NPCs to train these new powers. Someone would need to have the ability to help a PC refine it. Maybe one expense is traveling to a place that has the proper power to train a new one? Otherwise you could use the method of "Those who can, do. Those who can't teach." So the person helping with the training isn't required to have the power, but is good at teaching it so that it may be refined. Nothing says that a non-level NPC can't just know a few high level things really well, but never go adventuring or doesn't have the ability to learn the lower level things, so removes them from being a high-level NPC. Material costs, for training supplies, depending on what you may need. Using two [insert equipment item here] requires buying one, or a pair, to use to practice with. Learning to use a second sword, you wield two practice swords o you don't hurt yourself really bad with one or two of the real thing.... Permission to train? Maybe you need to pay for a license to get training form the local authorities? That costs for scribes, greased palms, etc to get the paperwork through so that if not done in a proper training facility it doesnt look to the local authorities that a fight is broken out and arrest the one being trained and the one doing the training, or attacking them. If not paper document, some sort of trinket to indicate you are training like a carved wooden medallion that grants permission for fighting to train. Guild fees? While even the "lawless frontier" could have a local authority, does it have underground elements even in small doses that would want their dues for a higher leveled person in their area? Really depends on if you want to turn it into a money sink without cutting treasure amounts, or want to make it into a roleplaying element to get the players to take part in something going on where they are. Like being able to lead to any number of plothooks form the stories told by the trainers, etc. [/QUOTE]
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