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Training Costs to Level Up
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<blockquote data-quote="kitsune9" data-source="post: 5434066" data-attributes="member: 18507"><p>Sure, there are quite a few mundane ways to justify the cost of training. Here's my examples:</p><p></p><p>Fighting type characters: Fighting characters need to purchase regular equipment such as fighting dummies, hire sparing partners (along with equipment to outfit them so they don't get hurt...much), targets and such. They also need the use of a training grounds which is likely to be the largest expense, because only lords and ladies have such land set aside to provide that service. They will need to rent this, because it is usually needed for the lord to have his own men trained there when not on patrol. Also, your fighting types aren't going to train with their magic items so they will buy and use mundane / practice equipment to continue to hone their skiils. This costs money as well.</p><p></p><p>Other fees can be the form of a skiff that the local lord will charge instead of forcing the PC fighter into conscription to fight against some other lord or evil monsters. Otherwise, if the PC fighter doesn't want to pay the skiff, he cannot use the training grounds and risks being conscripted into service.</p><p></p><p>Divine casters--they will train somewhat in their weapons, but that's only a fraction of their cost. Instead they must seek more wisdom from their diety/spirit. In order to do this, they must offer sacrifices (both mundane and magical), proper incense (expensive stuff), and must even invest in appropriate clothing / vestments as part of the clerical eccleisasty when one is attempting to commune to their god. This is different from the actual spells of commune or contact other plane, because this is a more meditative process and ritual in which the caster comes to their god in full piety and the god expects appropriate respect (i.e. expense). Now if you have gods where such wealth is shunned, then the divine caster spends their money aid to the poor, funding expeditions for other clerics to perform missionary work, and tithes to the shrines. Then the god/spirit will judge the caster worthy.</p><p></p><p>Wizards--wizards need access to a lab if they are going to research spells that they heard of, but haven't acquired. They are going to have to pay membership dues to libraries/arcane colleges to get access to new spells. Each level of spells is guarded and represents a separate set of fees that are more costly than the ones below. </p><p></p><p>Sorcerers or spontaneous arcane casters--if you play Pathfinder, sorcerers have bloodlines. Sorcerers will need to spend time and money to further their connection to their bloodline and learn more of its secrets. By delving into their bloodline, this could be access to a library to learn more about the bloodline in general or can be more ritualistic like the divine casters above, where they meditate, spend money on the proper items and incense and "delve within" to bring their bloodline to the fore and garner its power.</p><p></p><p>Rogues fight so some of their skills and expense is put as in fighting types above. However, they could also be spending their money to the local Thieves Guild or syndicate as a payoff to be left alone. However, if you don't want to go this route, then the rogues need to hone their skills picking locks, disarming traps, etc. so they need to hone in their skills by accessing a library and learn more about the different traps and locks, etc. They also hire a locksmith and engineer to provide them with various "dummy" locks and trap mechanisms that they practice on at their house. Also, to ensure that they are not disturbed, they rent out a villa or similar place so as to avoid having to answer uncomfortable questions when the cleaning maid at the inn finds all these things and reports to the local constable.</p><p></p><p>Now, all of these should be broken down so that individually, they are "common" and easily accessible, but altogether makes more a complex process. Here's the fighter example:</p><p></p><p>1. Rent training field</p><p>2. Hire sparring partners and outfit them with practice equipment</p><p>3. Buy practice equipment and dummy weapons. Buy target dummies.</p><p>4. Pay skiff to local lord</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5434066, member: 18507"] Sure, there are quite a few mundane ways to justify the cost of training. Here's my examples: Fighting type characters: Fighting characters need to purchase regular equipment such as fighting dummies, hire sparing partners (along with equipment to outfit them so they don't get hurt...much), targets and such. They also need the use of a training grounds which is likely to be the largest expense, because only lords and ladies have such land set aside to provide that service. They will need to rent this, because it is usually needed for the lord to have his own men trained there when not on patrol. Also, your fighting types aren't going to train with their magic items so they will buy and use mundane / practice equipment to continue to hone their skiils. This costs money as well. Other fees can be the form of a skiff that the local lord will charge instead of forcing the PC fighter into conscription to fight against some other lord or evil monsters. Otherwise, if the PC fighter doesn't want to pay the skiff, he cannot use the training grounds and risks being conscripted into service. Divine casters--they will train somewhat in their weapons, but that's only a fraction of their cost. Instead they must seek more wisdom from their diety/spirit. In order to do this, they must offer sacrifices (both mundane and magical), proper incense (expensive stuff), and must even invest in appropriate clothing / vestments as part of the clerical eccleisasty when one is attempting to commune to their god. This is different from the actual spells of commune or contact other plane, because this is a more meditative process and ritual in which the caster comes to their god in full piety and the god expects appropriate respect (i.e. expense). Now if you have gods where such wealth is shunned, then the divine caster spends their money aid to the poor, funding expeditions for other clerics to perform missionary work, and tithes to the shrines. Then the god/spirit will judge the caster worthy. Wizards--wizards need access to a lab if they are going to research spells that they heard of, but haven't acquired. They are going to have to pay membership dues to libraries/arcane colleges to get access to new spells. Each level of spells is guarded and represents a separate set of fees that are more costly than the ones below. Sorcerers or spontaneous arcane casters--if you play Pathfinder, sorcerers have bloodlines. Sorcerers will need to spend time and money to further their connection to their bloodline and learn more of its secrets. By delving into their bloodline, this could be access to a library to learn more about the bloodline in general or can be more ritualistic like the divine casters above, where they meditate, spend money on the proper items and incense and "delve within" to bring their bloodline to the fore and garner its power. Rogues fight so some of their skills and expense is put as in fighting types above. However, they could also be spending their money to the local Thieves Guild or syndicate as a payoff to be left alone. However, if you don't want to go this route, then the rogues need to hone their skills picking locks, disarming traps, etc. so they need to hone in their skills by accessing a library and learn more about the different traps and locks, etc. They also hire a locksmith and engineer to provide them with various "dummy" locks and trap mechanisms that they practice on at their house. Also, to ensure that they are not disturbed, they rent out a villa or similar place so as to avoid having to answer uncomfortable questions when the cleaning maid at the inn finds all these things and reports to the local constable. Now, all of these should be broken down so that individually, they are "common" and easily accessible, but altogether makes more a complex process. Here's the fighter example: 1. Rent training field 2. Hire sparring partners and outfit them with practice equipment 3. Buy practice equipment and dummy weapons. Buy target dummies. 4. Pay skiff to local lord [/QUOTE]
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