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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5434188" data-attributes="member: 1165"><p>This seems punitive to the players, especially if it's 3.x or Pathfinder. The <em>mechanical</em> penalties for 4e are a lot smaller, but the campaign penalties are still there.</p><p></p><p>Jay Fighter, going from 5th to 6th level, has amassed enough XP. When told he still can't gain a level, he points out that when he reaches a high level, it's going to be incredibly difficult to find a trainer. That'll slow down his progression and take away one of the biggest rewards for adventuring.</p><p></p><p>And over the course of, say, 10 encounters, he's:</p><p></p><p>Killed a demon.</p><p>Took part in the killing of a dragon. The kind of training you get from being schooled by a higher-level swashbuckler doesn't really apply to dragon slaying.</p><p>Kill two wizards. It's not easy if you're a fighter. Also, hard to train in this. (Why should a wizard help you learn to beat them?)</p><p>Survived being clouted by a higher level fighter wielding a spiked chain.<em>Lessons were learned!</em> Then his friends stepped in to help. He got the final blow.</p><p>Bravely led a platoon of troops into a superior enemy position... and won. He got a medal and the duke was delighted.</p><p>Survived an assassination attempt that very night by sore losers from said defeated army.</p><p>Taken part in three duels. He won two and lost the other one... it was close.</p><p></p><p>But apparently he didn't learn anything. His attack bonus did not increase. He did not learn to dodge or parry any better. He doesn't get to increase his Dungeoneering skill by +1. His fellow adventurers won't even consider sparring with him or doing teamwork exercises.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Isn't there something <em>else</em> you could do to <em>encourage</em> this? (This isn't options, it's restrictions.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Problem detailed above. Also, those higher-level tutors, why aren't <em>they</em> adventuring and pulling in even <em>more</em> loot?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can throw a bigger party than that, but unless you're enforcing lifestyle costs, expect PCs to become models of restraint when they're back in town. (Hint: people with enemies should stay sober!)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I have a hard time believing that. There's always a local government. Of course, the PCs might <em>refuse</em> to pay... just picture heavily armed survivalists openly refusing to pay taxes in real life, though, and you'll see the problem. Also, rent.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Look to the inherent bonus system.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Couldn't you just give them NPCs to regularly interact with and care about? And once that's starting, NPCs can give them quests. "Black marketeer: This crime lord is bothering me. Magic shop owner: the local noble kidnapped my daughter and turned her into a maid. Sage: I know where that demon might be going." Etc.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5434188, member: 1165"] This seems punitive to the players, especially if it's 3.x or Pathfinder. The [i]mechanical[/i] penalties for 4e are a lot smaller, but the campaign penalties are still there. Jay Fighter, going from 5th to 6th level, has amassed enough XP. When told he still can't gain a level, he points out that when he reaches a high level, it's going to be incredibly difficult to find a trainer. That'll slow down his progression and take away one of the biggest rewards for adventuring. And over the course of, say, 10 encounters, he's: Killed a demon. Took part in the killing of a dragon. The kind of training you get from being schooled by a higher-level swashbuckler doesn't really apply to dragon slaying. Kill two wizards. It's not easy if you're a fighter. Also, hard to train in this. (Why should a wizard help you learn to beat them?) Survived being clouted by a higher level fighter wielding a spiked chain.[i]Lessons were learned![/i] Then his friends stepped in to help. He got the final blow. Bravely led a platoon of troops into a superior enemy position... and won. He got a medal and the duke was delighted. Survived an assassination attempt that very night by sore losers from said defeated army. Taken part in three duels. He won two and lost the other one... it was close. But apparently he didn't learn anything. His attack bonus did not increase. He did not learn to dodge or parry any better. He doesn't get to increase his Dungeoneering skill by +1. His fellow adventurers won't even consider sparring with him or doing teamwork exercises. [indent] Isn't there something [i]else[/i] you could do to [i]encourage[/i] this? (This isn't options, it's restrictions.) Problem detailed above. Also, those higher-level tutors, why aren't [i]they[/i] adventuring and pulling in even [i]more[/i] loot? You can throw a bigger party than that, but unless you're enforcing lifestyle costs, expect PCs to become models of restraint when they're back in town. (Hint: people with enemies should stay sober!) I have a hard time believing that. There's always a local government. Of course, the PCs might [i]refuse[/i] to pay... just picture heavily armed survivalists openly refusing to pay taxes in real life, though, and you'll see the problem. Also, rent. Look to the inherent bonus system. Couldn't you just give them NPCs to regularly interact with and care about? And once that's starting, NPCs can give them quests. "Black marketeer: This crime lord is bothering me. Magic shop owner: the local noble kidnapped my daughter and turned her into a maid. Sage: I know where that demon might be going." Etc.[/indent] [/QUOTE]
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