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Training Costs to Level Up
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<blockquote data-quote="the Jester" data-source="post: 5434870" data-attributes="member: 1210"><p>This might be slightly tangential, but in the last several years I've come to see the importance of training in the time it takes, not the money it takes. </p><p></p><p>I hate hate hate the whole "30 levels in three months" thing that 3.x and later editions encourage. Adding training time (if it is significant) suddenly makes a huge difference. What if it takes 1 week per level you are going to gain to train? Then by the time you've attained 30th level, you have spent nearly nine years training. </p><p></p><p>However, there are two catches. The first is how big of a crimp this can throw in time-sensitive adventures. The second is only a catch if you don't award the same xp to all the pcs all the time, but it's a pain in the ass if they have to take a 4-week break every three days because someone else leveled up.</p><p></p><p>Of course, this offers its own solutions- like "let's keep adventuring until everyone's ready to level"- but they require making hard decisions about what happens to earned xp after you're ready to level up but before you've done your training.</p><p></p><p>Just a few thoughts...</p></blockquote><p></p>
[QUOTE="the Jester, post: 5434870, member: 1210"] This might be slightly tangential, but in the last several years I've come to see the importance of training in the time it takes, not the money it takes. I hate hate hate the whole "30 levels in three months" thing that 3.x and later editions encourage. Adding training time (if it is significant) suddenly makes a huge difference. What if it takes 1 week per level you are going to gain to train? Then by the time you've attained 30th level, you have spent nearly nine years training. However, there are two catches. The first is how big of a crimp this can throw in time-sensitive adventures. The second is only a catch if you don't award the same xp to all the pcs all the time, but it's a pain in the ass if they have to take a 4-week break every three days because someone else leveled up. Of course, this offers its own solutions- like "let's keep adventuring until everyone's ready to level"- but they require making hard decisions about what happens to earned xp after you're ready to level up but before you've done your training. Just a few thoughts... [/QUOTE]
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