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Training Costs to Level Up
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<blockquote data-quote="shadzar" data-source="post: 5435350" data-attributes="member: 6667746"><p>Since I think you are still off track with everyone else, what exactly would you do to have this "training" occur as you level up in order to dump coins back into this town so the players affect the town more than just passing through once?</p><p></p><p>How do they spend money while in a nearby dungeon to get it back to this town, etc?</p><p></p><p>In a general since it doesnt seem like a problem, but for this particular case, that has me curious where it will lead, how can they do the training that results in the money getting back to town?</p><p></p><p>Also why is it arbitrary to pay for a service when you need it?</p><p></p><p>1. PCs don't or shouldnt know anything about the metagame, such as their level.</p><p>2. There is ALWAYS an artificial DING, and how you treat this within the game depends on the players of the group.</p><p>3. A game that ha all PCs level at the same time to where everyone is getting new skills is even more arbitrary and unrealistic, unless they all have the same INT/WIS.</p><p>4. I challenge you to play a game without the players knowing their XP or level of their characters</p><p></p><p>I simply dont see how training over time, as it were, really does anything outside of just the DING you leveled grab new skills.</p><p></p><p>I also dont see how it would help invest in a town either financially, or in other ways.</p><p></p><p>MAYBE if using those next levels skills was allowed while at this level to actually try them at a decreased chance of success, so they could actually be learned and improved over time before gaining the new level, then maybe I could see you learning them, otherwise training or just to DING is really the only way I can see it to just be given the skills when you level.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5435350, member: 6667746"] Since I think you are still off track with everyone else, what exactly would you do to have this "training" occur as you level up in order to dump coins back into this town so the players affect the town more than just passing through once? How do they spend money while in a nearby dungeon to get it back to this town, etc? In a general since it doesnt seem like a problem, but for this particular case, that has me curious where it will lead, how can they do the training that results in the money getting back to town? Also why is it arbitrary to pay for a service when you need it? 1. PCs don't or shouldnt know anything about the metagame, such as their level. 2. There is ALWAYS an artificial DING, and how you treat this within the game depends on the players of the group. 3. A game that ha all PCs level at the same time to where everyone is getting new skills is even more arbitrary and unrealistic, unless they all have the same INT/WIS. 4. I challenge you to play a game without the players knowing their XP or level of their characters I simply dont see how training over time, as it were, really does anything outside of just the DING you leveled grab new skills. I also dont see how it would help invest in a town either financially, or in other ways. MAYBE if using those next levels skills was allowed while at this level to actually try them at a decreased chance of success, so they could actually be learned and improved over time before gaining the new level, then maybe I could see you learning them, otherwise training or just to DING is really the only way I can see it to just be given the skills when you level. [/QUOTE]
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