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Training Costs to Level Up
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<blockquote data-quote="shadzar" data-source="post: 5435620" data-attributes="member: 6667746"><p>Interestingly enough, aeons ago, some of us gamers deemed that instantly getting the boons of gaining level was a gamist mechanic and didn't make sense as a realistically. We're talking 1e/2e here. So training was used to actually have the PCs learn new skills to simulate refinement of idea they got throughout the course of gaining that level.</p><p></p><p>So with that in mind training was a way to get someone that knew a new skill of the trade to teach things that would be learned during the course of training, which LEADS to the new abilities from gaining a level. Having different level scales at that time had different peoples level at different times, so becomes easier than a unified scale for leveling in which all persons level at the same time....</p><p></p><p>Since we were, and still seem to be, on opposite sides of the training issue; I can see plausibility in your method, but only so long as there isnt payment for it, via the concept of your exploits and others talking about them spurred your new abilities camp.</p><p></p><p>I am sure you understand my view, as you dismiss it as a preferred method of play, but I still don't see how you would pay over time for this training.</p><p></p><p>I have several ways to level people that are with training once you get the XP, as well as training over the course of the level.</p><p></p><p>I just don't see where the payment part plays into it and NOT show the metagame as you train as you go, as well as pay as you go for that training in some fashion.</p><p></p><p>Still going with the OP and concept of the idea is to train, and remove coinage, from the players, to go into this "town", or just remove the coinage somehow to account for that trainings costs.</p><p></p><p style="margin-left: 20px">Who are they paying to train when doing it as they level but before the DING, which we both agree is there in any method; and how are they paying for it, and how is the metagame not showing through as they do it?</p></blockquote><p></p>
[QUOTE="shadzar, post: 5435620, member: 6667746"] Interestingly enough, aeons ago, some of us gamers deemed that instantly getting the boons of gaining level was a gamist mechanic and didn't make sense as a realistically. We're talking 1e/2e here. So training was used to actually have the PCs learn new skills to simulate refinement of idea they got throughout the course of gaining that level. So with that in mind training was a way to get someone that knew a new skill of the trade to teach things that would be learned during the course of training, which LEADS to the new abilities from gaining a level. Having different level scales at that time had different peoples level at different times, so becomes easier than a unified scale for leveling in which all persons level at the same time.... Since we were, and still seem to be, on opposite sides of the training issue; I can see plausibility in your method, but only so long as there isnt payment for it, via the concept of your exploits and others talking about them spurred your new abilities camp. I am sure you understand my view, as you dismiss it as a preferred method of play, but I still don't see how you would pay over time for this training. I have several ways to level people that are with training once you get the XP, as well as training over the course of the level. I just don't see where the payment part plays into it and NOT show the metagame as you train as you go, as well as pay as you go for that training in some fashion. Still going with the OP and concept of the idea is to train, and remove coinage, from the players, to go into this "town", or just remove the coinage somehow to account for that trainings costs. [INDENT]Who are they paying to train when doing it as they level but before the DING, which we both agree is there in any method; and how are they paying for it, and how is the metagame not showing through as they do it?[/INDENT] [/QUOTE]
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