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Training Costs to Level Up
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<blockquote data-quote="Janx" data-source="post: 5435863" data-attributes="member: 8835"><p>beats me. it's another reason I thought level training was stupid... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>but seriously, I'd approach it as the PC has to pay lifestyle expenses on a monthly basis and training/upkeep expenses to maintain their gear and further improve their skill. Presumably the money got paid to various parties (landlord, weapons shop, some guy who knows a few moves...).</p><p></p><p>so I'm trying to take an idea that i thought was stupid, and see how to adapt it and make it work for me...</p><p></p><p>In civilized region, I'd suspect PCs could find trainers, especially to support higher level training.</p><p></p><p>Out in the wilds (and I have played campaignss past the border of civilized lands), its quite a bit harder to explain where fancy gear came from, let alone, a 12th level fighter to train you.</p><p></p><p>Another side effect to level training is that PCs are going to justify running a business training NPCs so THEY can level up.</p><p></p><p>As to Lanefan's testing of my idea, we should think of leveling up as requiring certain criteria.</p><p>by the RAW, the 1st is that the PC must earn 1,000 x current level worth of XP</p><p>the jester's idea added that he must spend 1 week per level in "training" or at least time passing by since the last level</p><p>The OP is adding that $ times level in gold must also be spent in training costs</p><p></p><p>I'm positing that, just as the XP requirement isn't nesserarily met in 1 big dump, neither is the time or money requirement.</p><p></p><p>As Lanefan points out, for book-keeping it may be expedient to pay it at DING time. If so, I'm recommending that you explain it as the PC had already spent the time and money in their "off" time. Rather than jerking the boat so he can go find a trainer and not earn any more XP.</p><p></p><p>the jury's still out if the PC doesn't earn any more XP. I think I'd recommend that he's "earned it" just as he's earning the money and spending the time, but that he can't raise his PC level and thus get more HP, SP, etc, until he has met all the requirements for the DING to go off.</p><p></p><p>That way, when he HAS met the requirements, the DING goes off, he gets more HP, etc, and he's on his way to the next level already (just as he earns more money than he needs at the moment).</p><p></p><p>I would think that would be less mean to the player, as he's already being delayed to level up, why add more injury of not getting XP for all the work he's doing to get the money or find a trainer.</p></blockquote><p></p>
[QUOTE="Janx, post: 5435863, member: 8835"] beats me. it's another reason I thought level training was stupid... :) but seriously, I'd approach it as the PC has to pay lifestyle expenses on a monthly basis and training/upkeep expenses to maintain their gear and further improve their skill. Presumably the money got paid to various parties (landlord, weapons shop, some guy who knows a few moves...). so I'm trying to take an idea that i thought was stupid, and see how to adapt it and make it work for me... In civilized region, I'd suspect PCs could find trainers, especially to support higher level training. Out in the wilds (and I have played campaignss past the border of civilized lands), its quite a bit harder to explain where fancy gear came from, let alone, a 12th level fighter to train you. Another side effect to level training is that PCs are going to justify running a business training NPCs so THEY can level up. As to Lanefan's testing of my idea, we should think of leveling up as requiring certain criteria. by the RAW, the 1st is that the PC must earn 1,000 x current level worth of XP the jester's idea added that he must spend 1 week per level in "training" or at least time passing by since the last level The OP is adding that $ times level in gold must also be spent in training costs I'm positing that, just as the XP requirement isn't nesserarily met in 1 big dump, neither is the time or money requirement. As Lanefan points out, for book-keeping it may be expedient to pay it at DING time. If so, I'm recommending that you explain it as the PC had already spent the time and money in their "off" time. Rather than jerking the boat so he can go find a trainer and not earn any more XP. the jury's still out if the PC doesn't earn any more XP. I think I'd recommend that he's "earned it" just as he's earning the money and spending the time, but that he can't raise his PC level and thus get more HP, SP, etc, until he has met all the requirements for the DING to go off. That way, when he HAS met the requirements, the DING goes off, he gets more HP, etc, and he's on his way to the next level already (just as he earns more money than he needs at the moment). I would think that would be less mean to the player, as he's already being delayed to level up, why add more injury of not getting XP for all the work he's doing to get the money or find a trainer. [/QUOTE]
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