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<blockquote data-quote="Peskara" data-source="post: 1531998" data-attributes="member: 5241"><p>In our games we don't generally have a separate down-time for training. PCs do train, but usually it's by stuff that they do in the course of the regular adventures and downtime. A player will say, "I'm hanging out with NPC X in my spare time to learn candlemaking," or "I spend the winter working for mastersmith Z to improve my weapon-smithing," or "I spend a lot of time in prayer and meditation," for learning new cleric spells.</p><p></p><p>The only real thing is that the DM doesn't give out XP unless there's going to be a few days for characters to reflect on their experiences, so nobody gets to level up unless we're at a convenient break in the action.</p><p></p><p>The exception is when a PC goes through a major change, like adding a new class or a when a paladin or ranger gains their first spells. For stuff like this it's almost always accompanied by some roleplaying in-game to explain how they pick up their cool new abilities or by an extended period of downtime with a reasonable explanation of how they came by their new abilities.</p><p></p><p>Happily this isn't stuff that is enforced by the DM, it's something the players seem to naturally want as plausible explanations for their character development. We tend to know a level in advance when we're going to change classes so the DM can prepare some roleplaying or plan on us having the downtime to do so. It works fine, but there's no real mandatory system to it.</p></blockquote><p></p>
[QUOTE="Peskara, post: 1531998, member: 5241"] In our games we don't generally have a separate down-time for training. PCs do train, but usually it's by stuff that they do in the course of the regular adventures and downtime. A player will say, "I'm hanging out with NPC X in my spare time to learn candlemaking," or "I spend the winter working for mastersmith Z to improve my weapon-smithing," or "I spend a lot of time in prayer and meditation," for learning new cleric spells. The only real thing is that the DM doesn't give out XP unless there's going to be a few days for characters to reflect on their experiences, so nobody gets to level up unless we're at a convenient break in the action. The exception is when a PC goes through a major change, like adding a new class or a when a paladin or ranger gains their first spells. For stuff like this it's almost always accompanied by some roleplaying in-game to explain how they pick up their cool new abilities or by an extended period of downtime with a reasonable explanation of how they came by their new abilities. Happily this isn't stuff that is enforced by the DM, it's something the players seem to naturally want as plausible explanations for their character development. We tend to know a level in advance when we're going to change classes so the DM can prepare some roleplaying or plan on us having the downtime to do so. It works fine, but there's no real mandatory system to it. [/QUOTE]
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