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<blockquote data-quote="Zappo" data-source="post: 1532072" data-attributes="member: 633"><p>My PCs level whenever they have the right amount of XP. If they have the XP, it means that they've become more experienced. Training would be redundant.</p><p> </p><p> As Radiating Gnome pointed out, PCs can go from farmers to demigods in less time than most of us can get a degree, and this doesn't terribly make sense at a first glance (though there are literary examples of characters becoming very powerful very quickly). However, in my opinion, the problem can't be solved by introducing training time. The fact is that the PCs becoming experienced quickly actually <em>does make sense</em> in many campaigns. Often PCs jump from an adventure to another without so much as sleeping one night in between, and they may be able to solve court mysteries and slice a couple of devils to ribbons in the same day. This is especially true after <em>teleport</em> and similar magics have taken away travel time.</p><p> </p><p> In truth, even war has been described as "long periods of waiting, followed by short periods of excitement". The PCs should have lots and <em>lots</em> of downtime, years even; it's not like the world needs to be saved every other week. I have been trying this approach for a while, but I think it will get some time to get used to, on both sides. I think that the players should appreciate it, getting more time to research spells or creating magical items, or whatever, and it adds a bit of verisimilitude to the world.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1532072, member: 633"] My PCs level whenever they have the right amount of XP. If they have the XP, it means that they've become more experienced. Training would be redundant. As Radiating Gnome pointed out, PCs can go from farmers to demigods in less time than most of us can get a degree, and this doesn't terribly make sense at a first glance (though there are literary examples of characters becoming very powerful very quickly). However, in my opinion, the problem can't be solved by introducing training time. The fact is that the PCs becoming experienced quickly actually [i]does make sense[/i] in many campaigns. Often PCs jump from an adventure to another without so much as sleeping one night in between, and they may be able to solve court mysteries and slice a couple of devils to ribbons in the same day. This is especially true after [i]teleport[/i] and similar magics have taken away travel time. In truth, even war has been described as "long periods of waiting, followed by short periods of excitement". The PCs should have lots and [i]lots[/i] of downtime, years even; it's not like the world needs to be saved every other week. I have been trying this approach for a while, but I think it will get some time to get used to, on both sides. I think that the players should appreciate it, getting more time to research spells or creating magical items, or whatever, and it adds a bit of verisimilitude to the world. [/QUOTE]
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