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<blockquote data-quote="ph0rk" data-source="post: 1534998" data-attributes="member: 16266"><p>I do not agree. Some level of training may be appropriate for PrC's, (as they aren't real classes anyway) but not for base classes.</p><p></p><p>One thing that people seem to forget is that classes and levels are just an abstraction; characters certainly don't run around with their class and level stitched on their tunics (not in a game world even pretending to be serious, anyway).</p><p></p><p>If i want to make a scout, I may plan on a level of ranger and then two levels of rogue. Should I go get 'training' to explain the ranks I just threw in tumble? The sneak attack die? Hell no. A few ranks in tumble and a sneak attack die come at the cost of a point of BAB and all the other goodies a ranger would have gotten at 2nd level. For this particular character, the ideal class would be a combination of rogue levels and ranger levels, so why should i have to go get training just because the class I really want doesn't exist?</p><p></p><p></p><p></p><p>I usually have characters level at the end of a session for simplicity, but why force training for putting a point in a skill that had no ranks prior, or taking a base class level? All this does is penalize players for trying to play a concept that is not a stock base class. (Training for a fighter level? pah!)</p><p></p><p>Also, what happens when the PCs are out afield for several sessions in a row, and level once or twice in that time? are they just SOL until they get to town? (and if you use standard rules in the DMG for distribution of NPCs with class levels the PCs will be out of luck for most training unless they are near a major city, assuming they need to get training from someone actually better than they are.)</p></blockquote><p></p>
[QUOTE="ph0rk, post: 1534998, member: 16266"] I do not agree. Some level of training may be appropriate for PrC's, (as they aren't real classes anyway) but not for base classes. One thing that people seem to forget is that classes and levels are just an abstraction; characters certainly don't run around with their class and level stitched on their tunics (not in a game world even pretending to be serious, anyway). If i want to make a scout, I may plan on a level of ranger and then two levels of rogue. Should I go get 'training' to explain the ranks I just threw in tumble? The sneak attack die? Hell no. A few ranks in tumble and a sneak attack die come at the cost of a point of BAB and all the other goodies a ranger would have gotten at 2nd level. For this particular character, the ideal class would be a combination of rogue levels and ranger levels, so why should i have to go get training just because the class I really want doesn't exist? I usually have characters level at the end of a session for simplicity, but why force training for putting a point in a skill that had no ranks prior, or taking a base class level? All this does is penalize players for trying to play a concept that is not a stock base class. (Training for a fighter level? pah!) Also, what happens when the PCs are out afield for several sessions in a row, and level once or twice in that time? are they just SOL until they get to town? (and if you use standard rules in the DMG for distribution of NPCs with class levels the PCs will be out of luck for most training unless they are near a major city, assuming they need to get training from someone actually better than they are.) [/QUOTE]
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