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<blockquote data-quote="Chupacabra" data-source="post: 1535153" data-attributes="member: 17708"><p>In the vast majority of the campaigns I have run, I do not require any sort of training. I will not allow leveling up <em>in media res</em> (no leveling between Orc Barracks Room 1 and Orc Barracks Room 2, for example), but otherwise I'll allow free leveling once the party is out of danger and the adventure is on pause -- a day's rest in-game, lets say.</p><p></p><p>One exception to my general rule was a 100% city-based campaign I ran that was very heavily influenced by Fritz Leiber's Fafhrd & Grey Mouser Lankhmar adventures. As a poster above noted, I used training as an excuse to get the PC out amongst the denziens of the city, making contacts, making enemies even, as they sought training for skills, levels and spells. Training became a plot hook to have them come in contact with various Guilds and organizations within the city - Mage's Guild, Thieve's Guild, City Watch, etc.</p><p></p><p>Also, in that campaign training was a way to shake a lot of coin out of their pockets. I never wanted my players amassing such a fortune that they were focused on building a stronghold, amassing a troop of followers, or any other such nonsense. I always wanted them to be lean and hungry adventurers -- always a run of bad luck away from destitution -- not medieval Scrooge McDucks sitting on a mountain of gold pieces. Why would they wish to risk their necks on some fool adventure I had planned for them if they could instead while away the time in a comfy inn in the nicer parts of town? Training, with all its requisite bribes, tithes, fees and such became a good excuse to flatten their purses a little and keep them motivated.</p></blockquote><p></p>
[QUOTE="Chupacabra, post: 1535153, member: 17708"] In the vast majority of the campaigns I have run, I do not require any sort of training. I will not allow leveling up [I]in media res[/I] (no leveling between Orc Barracks Room 1 and Orc Barracks Room 2, for example), but otherwise I'll allow free leveling once the party is out of danger and the adventure is on pause -- a day's rest in-game, lets say. One exception to my general rule was a 100% city-based campaign I ran that was very heavily influenced by Fritz Leiber's Fafhrd & Grey Mouser Lankhmar adventures. As a poster above noted, I used training as an excuse to get the PC out amongst the denziens of the city, making contacts, making enemies even, as they sought training for skills, levels and spells. Training became a plot hook to have them come in contact with various Guilds and organizations within the city - Mage's Guild, Thieve's Guild, City Watch, etc. Also, in that campaign training was a way to shake a lot of coin out of their pockets. I never wanted my players amassing such a fortune that they were focused on building a stronghold, amassing a troop of followers, or any other such nonsense. I always wanted them to be lean and hungry adventurers -- always a run of bad luck away from destitution -- not medieval Scrooge McDucks sitting on a mountain of gold pieces. Why would they wish to risk their necks on some fool adventure I had planned for them if they could instead while away the time in a comfy inn in the nicer parts of town? Training, with all its requisite bribes, tithes, fees and such became a good excuse to flatten their purses a little and keep them motivated. [/QUOTE]
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