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<blockquote data-quote="Belen" data-source="post: 1536089" data-attributes="member: 1405"><p>Never used it and would not know how to implement it and make it fun. I tend to disagree with the whole concept of training. I think it is fine for PrCs, but normal class levels and abilities are abstract in nature.</p><p></p><p>A few skills should probably have some form of training. Knowledge skills come to mind. However, if a character told me during play that they were studying etc, then I would think that a fine method of training without bogging the game down in actual rote training for a level.</p><p></p><p>If anything, a GM should provide downtime in order to allow PCs to get the things they need. Class skills, abilities, and feats should be an "understood" consequence of downtime, while specialized things should be worked out with the GM.</p><p></p><p>Ok, I might have come off somewhat confusing there, but I think you can get my basic thought process.</p></blockquote><p></p>
[QUOTE="Belen, post: 1536089, member: 1405"] Never used it and would not know how to implement it and make it fun. I tend to disagree with the whole concept of training. I think it is fine for PrCs, but normal class levels and abilities are abstract in nature. A few skills should probably have some form of training. Knowledge skills come to mind. However, if a character told me during play that they were studying etc, then I would think that a fine method of training without bogging the game down in actual rote training for a level. If anything, a GM should provide downtime in order to allow PCs to get the things they need. Class skills, abilities, and feats should be an "understood" consequence of downtime, while specialized things should be worked out with the GM. Ok, I might have come off somewhat confusing there, but I think you can get my basic thought process. [/QUOTE]
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