I'm fine with that. I've been trying to push it along, but unlike a face-to-face medium, it's not exactly a quick process. Nobody wants to be the presumptuous one.
How about we go with our current running ideas: Adventuring Guild in Deathgate, we were turned down by the outriding group that was leaving on an adventure (to Xen'Drik? That ok with everyone?). Later we encounter Kor'Bin, who heard rumors about a possessed warforged, and a sickly man (hey, we could even have someone try pointing fingers, calling you a "necromancer" or something, related to their ideas about yoru sicklyness? Demon worshiper because you use magic? Up to you there).
When we encounter, we get involved in some form of conflict, (it would be good to figure out exactly how and all, and how we ended it). Afterwards, we need a catalyst for moving on to the caravan. Perhaps our "fight" could have gone physical, and so the foreman for the caravan offers us the work? My character would go for that (being poor, and now on a quest of sorts).
That would set the three of us together. But I don't want to take the initiative any further than that.