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<blockquote data-quote="Randolpho" data-source="post: 163795" data-attributes="member: 3016"><p>Hmm... so you're mostly just looking for character traits, rather than an actual advantage/disadvantage system, right? That's the way it sounds to me. You want your players to start coming up with better personalities and backgrounds for their characters. Good idea. </p><p></p><p>Here's how I suggest you go about it. Make a list of personality quirks that contain both "good" and "bad" traits, but do not affect the play of the game. Things like having a lisp, or a lazy eye, or being exceptionally pretty. Tell your players to pick a few from the list, and if they can't decide on them, to roll randomly. Thus a player can choose all "good" traits if he wants, since those "good" traits don't affect gameplay (the "exceptionally pretty" trait I mentioned should not affect charisma). Or all "bad". Or a mix. Doesn't matter, really, as long as the player pics a few for his character.</p><p></p><p>Then make a list of backgrounds for the characters, similar, perhaps, to the background feats in Spelljammer. Again, make them such that they do not affect gameplay at all, they simply flavor the character. Things like "parents killed by Orcs, seeks revenge", or "lover kidnapped, seeks to find her". Again, make the players choose one or two, or roll randomly. </p><p></p><p>For both of them, if the players can come up with one they particularly like but that is not on the list... by all means, add it to the list! The purpose, after all, is to encourage the players to develop cool characters, right?</p></blockquote><p></p>
[QUOTE="Randolpho, post: 163795, member: 3016"] Hmm... so you're mostly just looking for character traits, rather than an actual advantage/disadvantage system, right? That's the way it sounds to me. You want your players to start coming up with better personalities and backgrounds for their characters. Good idea. Here's how I suggest you go about it. Make a list of personality quirks that contain both "good" and "bad" traits, but do not affect the play of the game. Things like having a lisp, or a lazy eye, or being exceptionally pretty. Tell your players to pick a few from the list, and if they can't decide on them, to roll randomly. Thus a player can choose all "good" traits if he wants, since those "good" traits don't affect gameplay (the "exceptionally pretty" trait I mentioned should not affect charisma). Or all "bad". Or a mix. Doesn't matter, really, as long as the player pics a few for his character. Then make a list of backgrounds for the characters, similar, perhaps, to the background feats in Spelljammer. Again, make them such that they do not affect gameplay at all, they simply flavor the character. Things like "parents killed by Orcs, seeks revenge", or "lover kidnapped, seeks to find her". Again, make the players choose one or two, or roll randomly. For both of them, if the players can come up with one they particularly like but that is not on the list... by all means, add it to the list! The purpose, after all, is to encourage the players to develop cool characters, right? [/QUOTE]
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