Hey, afeldspar,
One clarification (because I'm an idiot). When I said that the first effect was "Disabled", I meant it only in the sense of only getting a move OR an attack action per round. I didn't mean that you took hit point damage (since yeah, you're right, having you suddenly drop to -1 would be a pretty nasty save).
I was reading "Disabled" to mean that you only get a move or an attack action, and that it's a situation that comes up most often because you're at negative hit points -- not that being disabled caused you to automatically drop to -1.
Will continue working on poison system, in any event. I'd like to figure out some way for poisons to have long-term debilitating effects, although that might be better left to plot stuff -- a poison that does long-term damage. Maybe it should just be permanent ability damage, and we should make a Treat Injury check that can, over time, heal permanent ability damage...
One clarification (because I'm an idiot). When I said that the first effect was "Disabled", I meant it only in the sense of only getting a move OR an attack action per round. I didn't mean that you took hit point damage (since yeah, you're right, having you suddenly drop to -1 would be a pretty nasty save).
I was reading "Disabled" to mean that you only get a move or an attack action, and that it's a situation that comes up most often because you're at negative hit points -- not that being disabled caused you to automatically drop to -1.
Will continue working on poison system, in any event. I'd like to figure out some way for poisons to have long-term debilitating effects, although that might be better left to plot stuff -- a poison that does long-term damage. Maybe it should just be permanent ability damage, and we should make a Treat Injury check that can, over time, heal permanent ability damage...