Transcendence Now - M&M Game [Resumed!]

Festy, not sure if its helpful since you might be changing your powers, but your powers currently cost 34pp not 30

Blast 5 (Modifiers: Alt Save(Fort)[+1], Poison[+1]; AP 2; 4pp/rank + 2pp; 22pp]
-AP: Fatigue 5 (Modifiers: Poison, Ranged; 20/20pp)
-AP: Drain 5 [All Ability Scores] (Modifiers: Ranged; 20/20pp)

Force-Field 4 (Modifier: Impervious[+1], Linked(Immovable)[+0]; 2pp/rank 8pp)
Immovable 4 (1pp/rank; 4pp]

-As a side note, your range increment for your attacks is 50 feet (10*5[rank])
-On your drain, you must specify what it affects, from the description, I assume it affects Ability scores, (all ability scores at once), so if they fail their save, they lose 5pp from Strength, Dex, Con, Int, Wis, Cha. You can pick up the other types of drains as APs.
 

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Shalimar said:
Force-Field 4 (Modifier: Impervious[+1], Linked(Immovable)[+0]; 2pp/rank 8pp)
Immovable 4 (1pp/rank; 4pp]

You forgot the 'Limited (physical)' flaw on the force field, which would drop it back to 4.

Shalimar said:
-As a side note, your range increment for your attacks is 50 feet (10*5[rank])

Many thanks, I'll fix that. :)

Shalimar said:
-On your drain, you must specify what it affects, from the description, I assume it affects Ability scores, (all ability scores at once), so if they fail their save, they lose 5pp from Strength, Dex, Con, Int, Wis, Cha. You can pick up the other types of drains as APs.

I thought you only had to specify (on selection of the power) which trait was affected for the 1 point/rank version of drain. The power description gave me the impression that from the 2 point/rank version and up you get to choose (within the limits of the version of Drain) what is drained each time you use it.
 

Festy_Dog said:
You forgot the 'Limited (physical)' flaw on the force field, which would drop it back to 4.

Sorry I missed that, It does make me curious about the setting though and what level of technology is around.

I thought you only had to specify (on selection of the power) which trait was affected for the 1 point/rank version of drain. The power description gave me the impression that from the 2 point/rank version and up you get to choose (within the limits of the version of Drain) what is drained each time you use it.

At the 3rd tier you pick 1 type of thing (attributes, feats, skills, powers of 1 descriptor, etc) and everything in that type is drained. The 2nd tier is the only one you can choose each time, the others are pre-set or affect entire groups of things at once. It's only 1pp for each additional type, so its only 3 more pp to have all of them which isn't too big an investment.
 
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Shalimar said:
Sorry I missed that, It does make me curious about the setting though and what level of technology is around.

You make a good point there, I only had other Transcendents in mind at the time and had forgotten how few of them there were thus far. I'll figure something out for that assuming we aren't going to be encountering energy much, probably drop the immovable for the time being, edit the powers part of his background, and lose the physical flaw.

Shalimar said:
At the 3rd tier you pick 1 type of thing (attributes, feats, skills, powers of 1 descriptor, etc) and everything in that type is drained. The 2nd tier is the only one you can choose each time, the others are pre-set or affect entire groups of things at once. It's only 1pp for each additional type, so its only 3 more pp to have all of them which isn't too big an investment.

Hmm, would it be possible to target saves, and if so does that include toughness?
 

I eagerly await getting access to my M&M books to make my character. I am at my In-laws, and will be leaving this afternoon or evening some time. When I am at home I will put together my character and hopefully post it tonight or, more likely, tomorrow.

I could probably put most things togetehr from memory, bu I don't remember all of the powers or even how much the ones I do remember cost.
 

Sollir Furryfoot said:
Samnell -> Very nice, I enjoyed the comment about how your forcefield reacts to your characters clothing Lol, I can see how that might actually give him a reason to wear super-hero-ish tights (and perhaps cause for an embarassing situation before then :]).

My twin motives were to add a little human quirk to the powers which could be embarassing to someone who has a history of being insufferable (if not presently) and to make a nod to genre conventions. He'll end up in tights eventually, though he might go through several versions and embarassing trips to stores before he settles on something. So by all means, take my character's clothes off! :)

If you don't mind editing it sometime later today, y'see I have minor OCD and it would be prettier to me if you edited in the Knowledge/Perform stuff before Art/Keyboard/Strings, and also stick Dodge Focus (2) before Eidetic Memory. I know, I'm a weirdo, thanks in advance!

Will fix. Missed this yesterday.
 

I am verily having trouble figuring out what to replace Blast with. I considered Minion (Shadow Puppet), but I could only afford two ranks in that (30 PP) - plus, it'd only be 'helpful', not 'fanatical.'

Animate Object (Shadow) would be equally expensive. Hm.

Is 'Only usable in dark/shaded areas' doesn't qualify as a Flaw on a power if I have the power to blanket an entire area in darkness, does it? Could I take Animate Shadows (Flaws: Only Shadows, only while within Shadows) (this would stop Maleck from marching little shadow puppets around outside of already-dark areas - I'd picture the animated shadows being identical to her Darkness Control, so pretty much a nonpresence of light. In lighter shadows, they'd be noticeable, but in light/very faint shadow, they'd just disappear.)

Alternately, I was thinking of something like Fly or Speed that only works while she's in a dark place (notably, the blanketed area of her Darkness Control power.) A lot of these powers don't have the Limited flaw option, but my idea is mostly that Maleck can't use any of her powers (besides Darkness Control) without a dark area to use them in.
 
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Shalimar -> Thanks again for helping out with the mechanics side of everything

Festy -> Looks good initially, although I don't think you can drain saves directly, just the ability score they're based off of. Edit-Oh, and yeah, the technology level is not much higher than ours. Governments and big organizations might have access to energy type weapons but other than that, very few other people do atm. That said, I think it may possibly be okay to give it to you as a penalty that evens out with Immovability, because there aren't many supers around who can toss you around or such yet either. Like everything else, if it becomes underpowered/overpowered in the future we can revisit it. Edit2 -> Curiously, take a look at the Vampiric extra in the book, it may be to your liking.

Samnell -> Good, good :p

RobotRobotI -> I'll take a look in my M&M book to help you, but initially, the 'only use powers in darkness' works as a drawback more than anything else I think, and the number of points it'd net you would depend on how much darkness you needed in the first place (and would probably apply to your control darkness power). Potentially I imagine we could look at flaws such as Feedback for your Minion, if for instance its your own shadow that's animated, or else go with the Sidekick feat.

Edit-And for your edit, I'm really not sure how valid that is. You could get extra points by giving your shadow minions a drawback where they're destroyed in the sun I think, but it wouldn't equal up to the amount that you're aiming for. Then again I need to look over the rules here and see what I can drag up.
 
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Ok, I didnt have time yesterday to finish the revisions to get her in line, which left my character looking bad for D-Day, and while I'm considered Reserve, I'm still going to finish out the tweaking of the character. Hopefully this takes her out of 'questionable' for toe-stepping on others feet.

Changed her musical emphasis to Art, which fits a bit better in ways. Will need to tweak out her history a small bit to reflect this, but that's minor. She still has some Performance skills, and Acrobatics, but they're more low key, and indicative of some time spent in Drama, and what would probably expected of a talented high school junior. So, hopefully there isnt any toestepping there.

I dropped the Metamorph completely, and just used Power Loss Drawbacks to indicate the loss of key abilities while functioning as Adriana. She still has Morph, as there are some key physical differences between them, but that's it.

Wasnt sure if either of the Power Loss Drawbacks would warrant points, as they just restrict her Strike APs, and not the whole Power Array. So I left them as zero point drawbacks. If they do qualify as 1 point drawbacks, then she's got two points floating.

Changed her Power Array a bit also to reflect the differing powers available, and noted that as Adriana she only has access to the Strike power and neither of the Blasts, while as Sin, she has access to Strike and both the APs.

If the issues with any toe-stepping was her powers, then that's another issue altogether. Either way, let me know if she looks complete for full "reserve" status.

This is both from player standpoints as well as GM standpoint.

Thanks, and sorry for the hassle I caused. Sorry I didnt get it finished yesterday, but I ran out of time. I knew what I needed to change to get her to what she's at now, just didnt have time to finish it in time.
 

Sollir Furryfoot said:
Edit-Oh, very importantly. For people who got in, everything in general can be more relaxed and we can play give and take a lot more. In the next couple days, I'd like it if you tell me what you expect of me, what type of game you'd like to play, and what materials if any I should be familiar with to present the best game (within reasonable limits of course :)). To be clear about the materials part, for instance, Samnell might ask me to be familiar with the basics of the concert business of musicians or similar. It'd save me a lot more time if you'd provide me a link to the basic information needed, of course ;)

Honestly, I'd be greatful for references. I'm working chiefly off what little Wikipedia can give me. I play no music myself. In my mind the big deal is that Josh was raised more by school than parents. He was sort of the trophy son, nice to trot out for parties and comparisons but not especially nurtured at home. The closest he got to family was at his boarding school, which is inspired a fair bit by this: http://www.yehudimenuhinschool.co.uk/index.asp, but probably slightly stuffier and with a longer history. He attended from age five (special extra-early admissions) to sixteen when he quit to start his career. Nine years later he still has a lot of boarding school in him.

Josh primarily lives in Britain, somewhere around London. He's seen very little of the US except for performance venues and usually sees himself as British by inclination and habits. He even has some of the accent, with just enough static from breaks and five years of early life in the US to explain why it shows up with about the irregularity you'd expect with a Midwestern American doing the typing. :) I could bombard you with examples, but unless the game is going to take place heavily in Britain they're mostly for my use.

As far as the music stuff goes, you probably know more than I judging on what you were saying back in the Generation Legacy thread. ;)

So far as what kind of game I'd like, the main draw for me here is seeing how we transhumans change the world with our presence and actions. I don't see Josh being terribly subtle with his TK. If he drops something on the street, he wouldn't bend over to get it. That's what TK is for. If that sparked a riot or something, he has a force field. If the trascendence program asked that we keep a lower profile until they could do a public announcement or something, he might abide by that. He does feel a great deal of gratitude towards them.

A lot of what Josh aspires to could take many forms. He might prove himself by restarting his career, or by using his powers in disaster relief, or whatever, the key here being that he's demonstrating that he hasn't burned himself out and he has still got more to offer. He's not a washed-up child prodigy who blew his chance at a stable lifetime career by dropping out of school to perfomer. He's not the stereotype. He just acts it and has exactly the right personality for it. There's an undercurrent that he's looking for challenges for himself too, as music became more of a chore once he could play in his sleep and still get paid the same. He wants the pressure back, the expectations, the intensity, all that artistic drama. Josh would hate to settle into a quiet retirement at 25.
 

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