Transcendence Now - M&M Game [Resumed!]

Oh, we're picking up a day or two before you guys are supposed to be set loose.

Kent -> Not publicly known (I imagine there will be some public disclosure at the end of the 1st issue/beginning of the second), no legal ramifications to be had yet, that's partly your guy's job to see how it plays out and why :)

Robot -> I need to get my M&M book but i'll get back to you
 
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Sollir Furryfoot said:
Samnell -> I'll see what I can drag up, I am far from a prodigy in the classical world but I have met a few, most of my experience comes from personal friendships and acquaintences but so far your background seems fairly accurate. I'll see about inserting a music colleague of your character's to have some dialogue, and at the very least if you told me what you wanted to do with your character's powers in a performance setting I think I could oblige in the description somewhat if you can't.

Awesome, and most generous.

Here's a good page to get the very basics of, and its not very long either:
http://stats.bls.gov/oco/ocos095.htm

Very helpful, thanks. :)

Edit-Playing in your sleep might be overdramatic, your character might think (as I am thinking) that there is little difference between someone playing off stage and simply having a player piano. Part of what people go to concerts for is the actual event itself and the live performance. However, it would be awfully dramatic if you could play an instrument, or multiple instruments on stage dramatically using telekinesis.

Oh, Josh enjoys performing. It's just not any real effort for him anymore. This is based of an anecdote I read about Lawrence Olivier being able to play Hamlet while reciting a grocery list in his mind and some things I've read about Billy Joel being reluctant to play some of his early hits anymore. In both cases, the performance is so ingrained in them (which means to Josh that it's easy) that they aren't giving the effort they feel is up to their own standards. He feels like he's phoning it in, even if he's really doing quite well. But yeah, playing in one's sleep was a bit much I admit.
 

Thanks, I was busy doing the changes when I realized I had like 10 minutes before the library closed.

What kind of abilities do the 'newer' groups know about Angel & Bastion?

Though perhaps to be dealt with in game is how organized religion feels about Transcendence. That could be fun to see in action.

Can't think of any other major issues.
 

Rybaer said:
Funny you mention that show. It's almost exactly the sort of context I was thinking of when creating a character for this game. Great show.

I've heard of, but never seen an episode. Sounds like it would be right up my alley.
 

Kent -> I'm still completely fleshing out Angel and Bastien, although I have the basics of their personalities/powers down I'll wait til I finish to post how they act towards everyone. While organized religion will show up, it'll be represented by smaller factions so hopefully as to not offend anyone. I do have one transhuman planned who will take advantage of their abilities and knowledge of theology :)

Now I'm going to consult my M&M book in hope to help RobotRobotI
 

RobotRobotI -> Animate and Summon can be very powerful to use, which is why the point cost is so high. For a PBP games, multiple minions can be especially annoying to adjudicate, and preferably Miss Maleck would have 4 or less non-heroic minions, or one heroic minion. That said, perhaps if it is too hard to stat up with the Animate/Summon powers you can look into the Minions feat, and simply build your Shadows with Reincarnation 1/day and perhaps get a power level of Pocket Dimension to store them in when you have to enter daylight. If you plan on just having one, albeit more powerful minion, the Sidekick feat seems a fair way to go as well.

Summon Minion also looks like a simpler route than Animate Object, although it is rather costly. The drawback would probably be worth 2 points, since you're able to sustain the darkness yourself it probably won't come up that often. Edit-I'm also not sure where raising its Str and Dex to 10 would cost 20 points, I think their base stats start out at 10 like a normal character, except Con which is 0 (for +10 points) although immunity to Fort saves (for -30 pts., netting -20 pts. with the Con loss) is there.

Otherwise, perhaps Blast may be the better way to go, but perhaps to differentiate yourself from others you could give it some property like Homing (1 or 2 ranks), which would represent shooting a line of darkness (perhaps extending from your own shadow) that hunts down the opponent you designated. Also, the Flight/enhanced capabilities in darkness could be an option as well.
 

Sollir Furryfoot said:
The project itself will be somewhat ambiguous and honestly, I think the creepy factor will come from how isolated you all are from the world. They would keep you guys physically fit, feed you healthy food, keep your minds entertained via books or news, and run tests/give treatment. The treatments themselves would vary, shots and cubicle-like rooms where you'd have to sit in a chair and undergo some type of radiation-like treatment. Probably one person a day would be taken for treatment and the rest of the week you would be given time to do what you like within the confines of the place. Cameras all around, so your actions would be monitored, but there wouldn't be guards around unless they were needed

That does sound like it's got a huge creep-potential. I can just see a disembodied voice over the intercom, "Joshua, please report to the treatment room." There's a big dentist-style chair inside and they give him a mild sedative or pain killer and tilt him way back before injecting something directly into his aorta or carotid artery...or right into the base of the skull in the spinal tap from Hell.

What kind of staff would be we interacting with? Are there orderlies, nurses, staff doctors that we would know over our time? Or is the environment more sealed and anonymous? It could be really creepy to get all of our instructions from a voice on the intercom, but probably isn't practical.
 

In my mind its more 'sealed and anonymous' with the only people you truly know being your fellow transhumans, but I'm still weighing in the practicality and believability of it all. Perhaps the orderly/scientist type people wear full bodysuits to dehumanize them/anonymize their features, for protection's sake, however *scratches chin*
 

If your big on shadow powers, maybe I can make some suggestions, feel free to ignore, just trying to help with the block.

Darkness 4 [8pp] (50ft radius, but the diameter is 100 ft, at rank 5 it would be 200ft)
Dark Vision [2pp]
Snare 4 [AP: Strike; 8+1=9pp]
-Strike 4[Extended reach 2, Indirect 3; Power Loss: Requires Darkness (+1pp);8/8]
Teleport 1[Medium: Shadows; 1pp]

That would let you have your shadows grasp at people slowing them down, or even holding them fast. The strike AP is sort of a halfway between blast and strike, you would be able to use the shadows around you to strike out at those within 10 feet of you, and because of the indirect 3 you'd be able to use any shadow, even having the target's own shadow rear up and attack them from behind. The shadow teleport would let you move from shadow to shadow 100 feet at a time.
 

Shalimar said:
If your big on shadow powers, maybe I can make some suggestions, feel free to ignore, just trying to help with the block.

Darkness 4 [8pp] (50ft radius, but the diameter is 100 ft, at rank 5 it would be 200ft)
Dark Vision [2pp]
Snare 4 [AP: Strike; 8+1=9pp]
-Strike 4[Extended reach 2, Indirect 3; Power Loss: Requires Darkness (+1pp);8/8]
Teleport 1[Medium: Shadows; 1pp]

That would let you have your shadows grasp at people slowing them down, or even holding them fast. The strike AP is sort of a halfway between blast and strike, you would be able to use the shadows around you to strike out at those within 10 feet of you, and because of the indirect 3 you'd be able to use any shadow, even having the target's own shadow rear up and attack them from behind. The shadow teleport would let you move from shadow to shadow 100 feet at a time.

I like this. The teleport works well enough for what I had imagined - Maleck would be pretty dangerous in her shadow bubble, because she can move freely within it, from anywhere to anywhere else. (And since it's got a 100 foot diameter, a 100 foot teleport is enough for her to move anywhere in a single action.)

The snare/strike array keeps her out of melee, which was my intention, and gives her a way to strike directly in combat (if her attempts to simply disable a foe are unsuccessful.)

Thanks for the help. I don't mean to be thievish, but it I think what you offered here works perfectly for what I was going for with Maleck. :D
 

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