I am dying to know what Ryan Dancey said 8 years ago, my hunch is it has something to do with the OGL and giving D&D to the people. Maybe we need to take it away from WOTC.
Try googling and searching the old ogl lists, you'll see plenty of things Dancey said, and no, albeit I could well have missed it but he didn't say anything about 'giving' D&D to the people.
And note, you can't take D&D away from WotC unless you can persuade Hasbro to sell it to you (incredibly unlikely).
This speculation about D&D going down, pressures on WotC etc. is exactly that, speculation, and it's entirely unsupported. There is precisely zero business evidence for any of the wild rumormongering going on in this thread.
my thought after reading this was---who's to say that for the reasons he says it would have been wrong to do 4e in 2007, it is not still wrong in 2008? the signs seem to be there that it was rushed.
Uncanny. Monte is a smart man...[FONT=Arial, Helvetica, sans-serif]pretty damn accurate huh? and he had no "business evidence", but he based it on business experience, and the signs, just as we are.[/FONT]
Maybe because Monte said that 2007 would be bad, and not that 2008 would be bad? Why should Monte make this distinction if it wasn't important?my thought after reading this was---who's to say that for the reasons he says it would have been wrong to do 4e in 2007, it is not still wrong in 2008? the signs seem to be there that it was rushed.
((SNIP))
From the annual report, I think HAS expects DDI to become a cash cow. $10 a month equal $1.2 million sales a year for every 10,000 users. If we define a successful DDI as one that puts out a Dragon's and a Dungeon's worth of material a month plus a game table, we already know the content can be profitable at $10 a month (given the cover prices of Dungeon and Dragon). (Less leasing revenue or whatever to Paizo.)
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Hasbro is one of the Big Two in the toy industry, an industry that is absolutely huge. It makes billions of dollars every year. Even if D&D generates tens of millions of dollars a year (and it does), that's really just a percent or two of Hasbro's income.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.