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Transcription of a D&D session - The Cult of Tentacles (updated 11/7)
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<blockquote data-quote="xnosipjpqmhd" data-source="post: 2688752"><p><span style="color: Blue"><em>THE STORY SO FAR: While searching the rented rooms of the healer Kelakor, the heroes slew their undead grandmother.</em></span></p><p><span style="color: Blue"><em></em></span></p><p><span style="color: Blue"><em>SESSION 5 : PART 7</em></span></p><p><span style="color: Blue"><em>Summary of this part: The heroes carry the body to the fields west of town and build a funeral pyre. Ulfgard confesses to his brother, Osevelar.</em></span></p><p></p><p>Ulfgard: Well, where do we go from here, fellas?</p><p>Roland: Well, right now I think we ought to go to the goo-- the Duck…</p><p>Ulfgard: Actually--</p><p>Nepzillian: I feel sick. </p><p>Roland: Yeah, well…</p><p>Nepzillian: This is disgusting.</p><p>Roland: We go to the Duck. Let’s relax a little.</p><p>Ulfgard: This is a bad-- we need to get rid of this body.</p><p>Roland: Well, that’s easy enough. We’ll just--</p><p>Ulfgard: And I tell you what. And I really don’t want to stow it someplace. We’ll just get rid of it for good.</p><p>Roland: I say we go--</p><p>Nepzillian: I’ve had some bad dreams, but I never dreamed we’d be kicking grandma’s butt.</p><p>Roland: Let’s go to the Bloody Hell and put it with the rest of them.</p><p>[laughter]</p><p></p><p><span style="color: Blue"><em>The Bloody Hell was a ship in <a href="http://www.enworld.org/showthread.php?t=153518" target="_blank">our Talislanta game.</a></em></span></p><p></p><p>Ulfgard: Well, we’ll take it someplace and burn it. We need to burn it. Period.</p><p>Roland: Or put it in the sea.</p><p>Longbeard: It’s going to come back.</p><p>Ulfgard: Well, it’s… especially something undead, we need to burn it.</p><p>Nepzillian: Would that feel right for me to do? Would that feel, I mean…</p><p>DM: Yes.</p><p>Roland: You’ve got a torch.</p><p>Nepzillian: Yes, I agree with it.</p><p>Ulfgard: What’s that?</p><p>Nepzillian: Burn it.</p><p>Roland: Take it out in back of the Duck. Nobody will question.</p><p>DM: Out in back of the Duck?</p><p>Nepzillian: We’ll just prop her up in the bar. It won’t make any difference.</p><p>Roland: Sit her out back of the Drunken Duck. Nobody will…</p><p>Longbeard: …take it outside of the city proper, over here towards the shore.</p><p>Ulfgard: Oh gosh, that’s a long way.</p><p>Roland: Let’s just take it out into the street.</p><p>Ulfgard: Let’s take it here.</p><p>Longbeard: I don’t want to carry this thing through town.</p><p>Ulfgard: Well, that’s a good point.</p><p>Nepzillian: Why don’t you go this way? [points to the town map]</p><p>Ulfgard: How about behind the temple?</p><p>Nepzillian: Why don’t you go out this way? [points to the town map]</p><p>Longbeard: Why don’t we just unwrap it and drag it through town!</p><p>Nepzillian: Right here. Look. Lookee. [points to the town map]</p><p>Longbeard: …behind the friggin’ temple!</p><p>Ulfgard: Ok. Ok.</p><p>Nepzillian: Wouldn’t that make sense, instead of going all the way…?</p><p>Ulfgard: Yeah, yeah. Take it that way.</p><p>Nepzillian: When all else fails, move the cards.</p><p>Ulfgard: Is there anything combustible, you know, hay, straw, over there?</p><p>Nepzillian: Just don’t have him light it.</p><p>Longbeard: Go over there through that tunnel.</p><p>Roland: The sheets that we have it wrapped in are combustible.</p><p>Ulfgard: Yeah, but that’s not going to burn very well.</p><p>Longbeard: I’ve got, uh…</p><p>Ulfgard: Any oil?</p><p>Longbeard: I’ve got some lamp oil.</p><p>Roland/Ulfgard: I’ve got some oil.</p><p>Nepzillian: We’re going to wrap her up in something, right? I mean, it’s daylight, right? I mean…</p><p>Ulfgard/Longbeard: Yeah, we’ve got her wrapped up in sheets.</p><p>Roland: What time of day is it?</p><p>DM: You'd guess it’s about 1.</p><p>Longbeard: I’ve got lamp oil. I’ve got flint and steel.</p><p>Ulfgard: Let’s douse her in, like, oil and light it.</p><p>Longbeard: Pile some wood over it.</p><p>Ulfgard: Yeah, or bits of brush… you know, kindling. Search around.</p><p>Roland: If somebody asks, what are we going to say?</p><p>Ulfgard: You know, we found a dead goat and we’re going to just get rid of it. We didn’t want it to draw coyotes or the… you know.</p><p>Roland: Giant bees.</p><p>Ulfgard: Giant bees.</p><p>Longbeard: Out of town. Off the path.</p><p>DM: Ok, you’re out in the field somewhere?</p><p>Roland: Yeah. Somewhere’s a good place.</p><p>DM: And you’re looking around for dead things, dead plants, and your piling them up…</p><p>Ulfgard: Brush.</p><p>DM: Ok, and you’re putting the body on top of that? Kind of a sorry pile, but it’s a pile.</p><p>Ulfgard: Dousing it with oil.</p><p>DM: Who’s oil?</p><p>Ulfgard: I’ve got oil. </p><p>Longbeard: I’ve got lamp oil.</p><p>Ulfgard: We’ve all got oil.</p><p>DM: Ok. Somebody has to mark it off.</p><p>Nepzillian: We’ve got 2 gallons of it.</p><p>Ulfgard: I’ll mark mine off. It was my grandmother.</p><p>Nepzillian: I’ll say a prayer.</p><p>Ulfgard: [singing] Say a little prayer for me…</p><p>Longbeard: I’ll say a gypsy blessing.</p><p>Ulfgard: [singing] Forever, forever, I’ll kill you with maces, and…</p><p>Roland: I’ll sing a dirge.</p><p>Longbeard: Aw, geez.</p><p>Nepzillian: Ashes to ashes. Dust to dust. Let’s bury the broad and drink ‘til we bust.</p><p>Roland: Let me see that little thingy you’ve got…</p><p>Nepzillian: My thingy?</p><p>Roland: …and I’ll read it.</p><p>Longbeard: Heh heh, let me see your thingy. He needs a flute.</p><p>Nepzillian: That’s different roleplaying.</p><p>Longbeard: Oh my.</p><p>Roland: Alright, anybody interested in hearing this? [holds up a bundle of papers retreived from Kelakor's rooms]</p><p>Ulfgard: Sure.</p><p>Longbeard: While we watch this thing burn?</p><p>Roland: Yeah, while we’re watching it burn. [begins reading] Night of 28th of Flocktime. What’s Flocktime?</p><p>Ulfgard: I dunno.</p><p>Roland: What is Flocktime?</p><p>Ulfgard: Is that-- would we know if that’s part of the year here?</p><p>Roland: Second month. 28th fell on a Freeday.</p><p>Nepzillian: What month is it now?</p><p>DM: This is Reaping.</p><p>Ulfgard: It’s Reaping.</p><p>DM: It’s the 3rd of Reaping.</p><p>Roland: Ok, so… 2 months ago. All crew, and this is in parentheses, including Skipper, succumbed to mal de mar. Skipper recovered quickly. Rest of crew lay dormant all day. What is mal de mar? </p><p>Nepzillian: Do we know?</p><p>Ulfgard: I’m going to use my Herb Lore to see if that’s something I can…</p><p>DM: It would actually be Healing though.</p><p>Ulfgard: Ok, Herbal Healing then.</p><p>Nepzillian: Oh, I’ve got that.</p><p>Longbeard: Yep, me too.</p><p>Ulfgard: [rolls die] 15.</p><p>DM: 15. Partial. </p><p>Longbeard: [rolls die] Uh… 19+1 is 20.</p><p>DM: Full.</p><p>Longbeard: Full. Ok.</p><p>DM: It’s some sort of malady. The evil air. Usually it involves diarrhoea, vomiting…</p><p>Roland: Got the trots.</p><p>Nepzillian: That’s pretty normal for ship stuff…</p><p>Ulfgard: Dysentery?</p><p>DM: Yeah, dysentery.</p><p>Roland: Morning of 1st of Wealsun, which is the next month. Good start this morning. ‘S’ knot wind blowing 20, er, 2 ‘S’ degrees just before dawn.</p><p>Longbeard: ‘S’ knot, not…?</p><p>Roland: South knot wind…</p><p>Longbeard: Or 5 knot? Is it a funny looking 5?</p><p>Nepzillian: Yeah.</p><p>Roland: Yeah, yeah, I’m sorry. 5 knot wind blowing 25 degrees just before dawn. I’m sorry. Loaded and checked bill of lading. Departed… is that Cyrax? …after sunrise. At 6 knots standing on a port track, it will be 2 days to Gradsun. Gradsun?</p><p>Longbeard: This is a ship’s log?</p><p>Roland: Uh, it is probably the, uh…</p><p>Ulfgard: Merrimaid.</p><p></p><p><span style="color: Blue"><em>The Merrimaid was a merchant ship that missed its normally scheduled arrival date. The heroes had discovered the wreck a few days earlier.</em></span></p><p></p><p>Roland: Merrimaid’s. Night of the 3rd of Wealsun. Arrived in Gradsun in the early evening under clear skies. Crew is recovering nicely--</p><p>Longbeard: Ok, what is the last entry?</p><p>Roland: [indistinct] …took on supplies. Pirates.</p><p>Ulfgard: Is there anything else there?</p><p>Longbeard: What’s right before that? I mean, what’s the last entry before where it says pirates, anyway?</p><p>Roland: Night of the 22nd of Wealsun. Beat to windward up to 7 knots today. Arrived Cryptonmill by nightfall. Wind continues northwest at 10 knots. Sky partly cloudy. Celene almost full. Morning of 23rd of Wealsun. Skipper said leave early this morn. Raised the main and mizzen for quick leave. Headed south for Waen Fawr, 2 days’ sail. Morning of 24th of Wealsun. Anchored 20 miles off shore in rough seas last night. Now making 4 knots.</p><p>Nepzillian: And then pirates?</p><p>Longbeard: So they stopped in rough seas. They were forced to stop in rough seas.</p><p>Nepzillian: Apparently.</p><p>Longbeard: And then after they stopped…</p><p>Roland: It didn’t rain at any time that--</p><p>Longbeard: The pirates nail ‘em.</p><p>Roland: It didn’t rain on our trip to Waen Fawr.</p><p>Ulfgard: No.</p><p>Nepzillian: [indistinct]</p><p>Longbeard: That sounds spooky. They were forced, somebody wanted them to stop there.</p><p>Roland: You guys continue on burning your grandmother.</p><p>Ulfgard: I’m going to burn the grandmother.</p><p>Nepzillian: I’m saying a prayer.</p><p>Ulfgard: What’s left of her.</p><p>Longbeard: We got any more grandmothers to burn?</p><p>DM: That’s a d6 experience.</p><p>Ulfgard: [indistinct] … it probably is.</p><p>Nepzillian: I’ll say a prayer too.</p><p>Longbeard: I’ll do another gypsy blessing.</p><p>Nepzillian: Seven Hail Marys.</p><p>Longbeard: Hail, Mary, full of grace. Blessed art thou…</p><p>Roland: [still reading] It says storm is building, storm is building on the 5th.</p><p>Longbeard: After they left.</p><p>Roland: We’ll anchor 20 miles off Seaton Cape when she hits. A perceptible swell is coming already from the southwest. Air is cool. We expect to ride out the sea and depart in the morning.</p><p>Ulfgard: …which storm--</p><p>Roland: That was on the 5th of Wealsun. Morning of 6th of Wealsun. 2 stowaways in the galley. Man and lady friend. They have an ill aspect. Probably from the Pomarj. Do I know what the Pomarj is, where that’s at? I assume it’s a land?</p><p>DM: Geography/Maps +3.</p><p>Roland: Partial.</p><p>DM: That is a wild land to the northeast of everything. </p><p>Nepzillian: Waen Fawr…</p><p>DM: It’s quite far left. It’s on the other side of Keoland.</p><p>Nepzillian: Where’s that? [holds up a regional map]</p><p>DM: Keoland is the giant kingdom to the north of this entire map.</p><p>Nepzillian: Ok.</p><p>Roland: Wow. Skipper says they’ll be dropped at… Nespercu? …sooner if they cause trouble. Rain with overcast skies. Turned the jib and sailed wing before the wind. Nespercu is a town, I assume?</p><p>DM: Nesprescu?</p><p>Roland: Or Nesprecu?</p><p>DM: Sounds like it’s a town.</p><p>Roland: Is Nesprecu a town around here?</p><p>Ulfgard: Do I know?</p><p>DM: Geography/Maps.</p><p>Roland: Oh crap.</p><p>Ulfgard: 12-sided.</p><p>Roland: Hold on. 14.</p><p>DM: Partial. It’s somewhere within the Hold of the Sea Princes.</p><p>Roland: Wow. Where the hell is the Hold of the Sea Princes? [searches on the regional map]</p><p>DM: The entire map is the Hold of the Sea Princes.</p><p>Roland: Ok.</p><p>Ulfgard: While he’s doing this, I’m going to run back to the smithy, and I going to--</p><p>DM: Ok, when you get to the tunnel…</p><p>Ulfgard: Yeah?</p><p>DM: Somebody’s standing there.</p><p>Ulfgard: Who is it?</p><p>Nepzillian: Kill ‘em. No.</p><p>Longbeard: [makes old man’s voice] Say, any of you boys smithies?</p><p>Nepzillian: Is that it?</p><p>Roland: Yep. Where the hell’d they come with that damn anvil?</p><p>Longbeard: …or otherwise trained in the metallurgical arts?</p><p>DM: The guy’s about as tall as you are.</p><p>Ulfgard: Oh yeah.</p><p>Longbeard: Me or him?</p><p>DM: He’s standing there, sort of, almost not really intending to but blocking the way.</p><p>Ulfgard: What’s his name?</p><p>DM: He’s watching you burn the body. </p><p>Roland: I forget but…</p><p>DM: Jead.</p><p>Ulfgard: Yeah, Jead.</p><p>DM: He just looks at you.</p><p>Ulfgard: Hello, Jead.</p><p>DM: [no response]</p><p>Ulfgard: I walk by.</p><p>DM: [indistinct] He keeps watching.</p><p>Ulfgard: Ok.</p><p>DM: Where are you going?</p><p>Ulfgard: Back to the smithy.</p><p>DM: Ok. Up the hill and back down.</p><p>Ulfgard: Yep.</p><p>DM: Which part do you go in, the house or the smithy part?</p><p>Ulfgard: Smithy.</p><p>DM: Ok. Osevelar’s there.</p><p>Osevelar: Ah, Ulfgard. You look worried.</p><p>Ulfgard: Can I talk to you?</p><p>Osevelar: Sure.</p><p>DM: He stops and sets his hammer down.</p><p>Ulfgard: This is going to sound crazy.</p><p>Osevelar: What doesn’t that comes from your lips?</p><p>Ulfgard: I had a meeting-- I was supposed to have a meeting today with Kelakor, the healer.</p><p>Osevelar: Oh, right.</p><p>Ulfgard: There’s something peculiar about him.</p><p>Osevelar: Tell me about it. [rolls eyes]</p><p>Ulfgard: I know. Really peculiar. So I went to the house…</p><p>Osevelar: Oh, you don’t mean gay?</p><p>Ulfgard: No. I went to Marel’s house were he’s renting rooms.</p><p>Osevelar: Ah-ha. How’s Marel doing?</p><p>Ulfgard: Well, that’s the problem. We went in…</p><p>Nepzillian: She’s got a splitting headache.</p><p>Ulfgard: We went in…</p><p>Longbeard: She’s just not herself.</p><p>Ulfgard: …and we went to the house and nobody answered. Well, so we went around back and the door was open, so we went in.</p><p>Osevelar: Hmm.</p><p>Ulfgard: The place was a wreck where Kelakor was renting the rooms.</p><p>Osevelar: Oh yeah?</p><p>Ulfgard: I mean a wreck.</p><p>Osevelar: Someone got in there.</p><p>Ulfgard: Wait, wait, no, no. Like it hadn’t been used. Stagnant water, uh, dust everywhere…</p><p>Osevelar: Oh…</p><p>Ulfgard: This is serious stuff here. And this may sound strange.</p><p>Osevelar: You said it was a wreck though?</p><p>Ulfgard: We went up-- so we went upstairs and as we-- in the part that he rents and we looked down the hallway and there was a figure walking toward us, a withered, old, bent-over figure with a butcher knife. And I thought, well, it’s Grandmother Marel, and she’d come to see who was up here, ok?</p><p>Osevelar: Mm-hmm.</p><p>Ulfgard: Well, you know I said, “Grandmother Marel.” She kept coming.</p><p>Osevelar: Mm-hmm.</p><p>Ulfgard: And she attacked us with a butcher knife.</p><p>Osevelar: WHAT?!?</p><p>Ulfgard: There’s more. Do you--</p><p>Osevelar: What did you do to provoke her?</p><p>Ulfgard: No, no, no, no. Something had been done to her. She… was dead.</p><p>Osevelar: Wait, wait, wait. You just said she attacked you.</p><p>Ulfgard: She had been brought back to life.</p><p>Osevelar: Now you know that’s not possible.</p><p>Ulfgard: We both know that magic exists.</p><p>Osevelar: Oh, sure. A little wisp here, a little smoke there.</p><p>Ulfgard: Come now.</p><p>Osevelar: Can you bring people back to life?</p><p>Ulfgard: Yes. And I do believe that Kelakor is the root of this. He is an evil, wicked man.</p><p>DM: A shudder runs down his spine.</p><p>Ulfgard: But we are handling this, but there is something awry going on in this town that is not--</p><p>Osevelar: What do you mean you’re handling this? Wait, I don’t want to know. </p><p>Ulfgard: Fine.</p><p>Osevelar: It’s none of my business. </p><p>Ulfgard: Perhaps, but we are handling this and we need your help to at least keep your eyes and ears open for anything that’s odd. I need a small piece of glass, clear glass.</p><p>Osevelar: You’ll need to go to the glasier.</p><p>Ulfgard: I’ll go.</p><p>DM: Ok.</p><p></p><p><span style="color: Blue"><em>TO BE CONTINUED</em></span></p></blockquote><p></p>
[QUOTE="xnosipjpqmhd, post: 2688752"] [COLOR=Blue][I]THE STORY SO FAR: While searching the rented rooms of the healer Kelakor, the heroes slew their undead grandmother. SESSION 5 : PART 7 Summary of this part: The heroes carry the body to the fields west of town and build a funeral pyre. Ulfgard confesses to his brother, Osevelar.[/I][/COLOR][I][/I] Ulfgard: Well, where do we go from here, fellas? Roland: Well, right now I think we ought to go to the goo-- the Duck… Ulfgard: Actually-- Nepzillian: I feel sick. Roland: Yeah, well… Nepzillian: This is disgusting. Roland: We go to the Duck. Let’s relax a little. Ulfgard: This is a bad-- we need to get rid of this body. Roland: Well, that’s easy enough. We’ll just-- Ulfgard: And I tell you what. And I really don’t want to stow it someplace. We’ll just get rid of it for good. Roland: I say we go-- Nepzillian: I’ve had some bad dreams, but I never dreamed we’d be kicking grandma’s butt. Roland: Let’s go to the Bloody Hell and put it with the rest of them. [laughter] [COLOR=Blue][I]The Bloody Hell was a ship in [URL=http://www.enworld.org/showthread.php?t=153518]our Talislanta game.[/URL][/I][/COLOR][I][/I] Ulfgard: Well, we’ll take it someplace and burn it. We need to burn it. Period. Roland: Or put it in the sea. Longbeard: It’s going to come back. Ulfgard: Well, it’s… especially something undead, we need to burn it. Nepzillian: Would that feel right for me to do? Would that feel, I mean… DM: Yes. Roland: You’ve got a torch. Nepzillian: Yes, I agree with it. Ulfgard: What’s that? Nepzillian: Burn it. Roland: Take it out in back of the Duck. Nobody will question. DM: Out in back of the Duck? Nepzillian: We’ll just prop her up in the bar. It won’t make any difference. Roland: Sit her out back of the Drunken Duck. Nobody will… Longbeard: …take it outside of the city proper, over here towards the shore. Ulfgard: Oh gosh, that’s a long way. Roland: Let’s just take it out into the street. Ulfgard: Let’s take it here. Longbeard: I don’t want to carry this thing through town. Ulfgard: Well, that’s a good point. Nepzillian: Why don’t you go this way? [points to the town map] Ulfgard: How about behind the temple? Nepzillian: Why don’t you go out this way? [points to the town map] Longbeard: Why don’t we just unwrap it and drag it through town! Nepzillian: Right here. Look. Lookee. [points to the town map] Longbeard: …behind the friggin’ temple! Ulfgard: Ok. Ok. Nepzillian: Wouldn’t that make sense, instead of going all the way…? Ulfgard: Yeah, yeah. Take it that way. Nepzillian: When all else fails, move the cards. Ulfgard: Is there anything combustible, you know, hay, straw, over there? Nepzillian: Just don’t have him light it. Longbeard: Go over there through that tunnel. Roland: The sheets that we have it wrapped in are combustible. Ulfgard: Yeah, but that’s not going to burn very well. Longbeard: I’ve got, uh… Ulfgard: Any oil? Longbeard: I’ve got some lamp oil. Roland/Ulfgard: I’ve got some oil. Nepzillian: We’re going to wrap her up in something, right? I mean, it’s daylight, right? I mean… Ulfgard/Longbeard: Yeah, we’ve got her wrapped up in sheets. Roland: What time of day is it? DM: You'd guess it’s about 1. Longbeard: I’ve got lamp oil. I’ve got flint and steel. Ulfgard: Let’s douse her in, like, oil and light it. Longbeard: Pile some wood over it. Ulfgard: Yeah, or bits of brush… you know, kindling. Search around. Roland: If somebody asks, what are we going to say? Ulfgard: You know, we found a dead goat and we’re going to just get rid of it. We didn’t want it to draw coyotes or the… you know. Roland: Giant bees. Ulfgard: Giant bees. Longbeard: Out of town. Off the path. DM: Ok, you’re out in the field somewhere? Roland: Yeah. Somewhere’s a good place. DM: And you’re looking around for dead things, dead plants, and your piling them up… Ulfgard: Brush. DM: Ok, and you’re putting the body on top of that? Kind of a sorry pile, but it’s a pile. Ulfgard: Dousing it with oil. DM: Who’s oil? Ulfgard: I’ve got oil. Longbeard: I’ve got lamp oil. Ulfgard: We’ve all got oil. DM: Ok. Somebody has to mark it off. Nepzillian: We’ve got 2 gallons of it. Ulfgard: I’ll mark mine off. It was my grandmother. Nepzillian: I’ll say a prayer. Ulfgard: [singing] Say a little prayer for me… Longbeard: I’ll say a gypsy blessing. Ulfgard: [singing] Forever, forever, I’ll kill you with maces, and… Roland: I’ll sing a dirge. Longbeard: Aw, geez. Nepzillian: Ashes to ashes. Dust to dust. Let’s bury the broad and drink ‘til we bust. Roland: Let me see that little thingy you’ve got… Nepzillian: My thingy? Roland: …and I’ll read it. Longbeard: Heh heh, let me see your thingy. He needs a flute. Nepzillian: That’s different roleplaying. Longbeard: Oh my. Roland: Alright, anybody interested in hearing this? [holds up a bundle of papers retreived from Kelakor's rooms] Ulfgard: Sure. Longbeard: While we watch this thing burn? Roland: Yeah, while we’re watching it burn. [begins reading] Night of 28th of Flocktime. What’s Flocktime? Ulfgard: I dunno. Roland: What is Flocktime? Ulfgard: Is that-- would we know if that’s part of the year here? Roland: Second month. 28th fell on a Freeday. Nepzillian: What month is it now? DM: This is Reaping. Ulfgard: It’s Reaping. DM: It’s the 3rd of Reaping. Roland: Ok, so… 2 months ago. All crew, and this is in parentheses, including Skipper, succumbed to mal de mar. Skipper recovered quickly. Rest of crew lay dormant all day. What is mal de mar? Nepzillian: Do we know? Ulfgard: I’m going to use my Herb Lore to see if that’s something I can… DM: It would actually be Healing though. Ulfgard: Ok, Herbal Healing then. Nepzillian: Oh, I’ve got that. Longbeard: Yep, me too. Ulfgard: [rolls die] 15. DM: 15. Partial. Longbeard: [rolls die] Uh… 19+1 is 20. DM: Full. Longbeard: Full. Ok. DM: It’s some sort of malady. The evil air. Usually it involves diarrhoea, vomiting… Roland: Got the trots. Nepzillian: That’s pretty normal for ship stuff… Ulfgard: Dysentery? DM: Yeah, dysentery. Roland: Morning of 1st of Wealsun, which is the next month. Good start this morning. ‘S’ knot wind blowing 20, er, 2 ‘S’ degrees just before dawn. Longbeard: ‘S’ knot, not…? Roland: South knot wind… Longbeard: Or 5 knot? Is it a funny looking 5? Nepzillian: Yeah. Roland: Yeah, yeah, I’m sorry. 5 knot wind blowing 25 degrees just before dawn. I’m sorry. Loaded and checked bill of lading. Departed… is that Cyrax? …after sunrise. At 6 knots standing on a port track, it will be 2 days to Gradsun. Gradsun? Longbeard: This is a ship’s log? Roland: Uh, it is probably the, uh… Ulfgard: Merrimaid. [COLOR=Blue][I]The Merrimaid was a merchant ship that missed its normally scheduled arrival date. The heroes had discovered the wreck a few days earlier.[/I][/COLOR][I][/I] Roland: Merrimaid’s. Night of the 3rd of Wealsun. Arrived in Gradsun in the early evening under clear skies. Crew is recovering nicely-- Longbeard: Ok, what is the last entry? Roland: [indistinct] …took on supplies. Pirates. Ulfgard: Is there anything else there? Longbeard: What’s right before that? I mean, what’s the last entry before where it says pirates, anyway? Roland: Night of the 22nd of Wealsun. Beat to windward up to 7 knots today. Arrived Cryptonmill by nightfall. Wind continues northwest at 10 knots. Sky partly cloudy. Celene almost full. Morning of 23rd of Wealsun. Skipper said leave early this morn. Raised the main and mizzen for quick leave. Headed south for Waen Fawr, 2 days’ sail. Morning of 24th of Wealsun. Anchored 20 miles off shore in rough seas last night. Now making 4 knots. Nepzillian: And then pirates? Longbeard: So they stopped in rough seas. They were forced to stop in rough seas. Nepzillian: Apparently. Longbeard: And then after they stopped… Roland: It didn’t rain at any time that-- Longbeard: The pirates nail ‘em. Roland: It didn’t rain on our trip to Waen Fawr. Ulfgard: No. Nepzillian: [indistinct] Longbeard: That sounds spooky. They were forced, somebody wanted them to stop there. Roland: You guys continue on burning your grandmother. Ulfgard: I’m going to burn the grandmother. Nepzillian: I’m saying a prayer. Ulfgard: What’s left of her. Longbeard: We got any more grandmothers to burn? DM: That’s a d6 experience. Ulfgard: [indistinct] … it probably is. Nepzillian: I’ll say a prayer too. Longbeard: I’ll do another gypsy blessing. Nepzillian: Seven Hail Marys. Longbeard: Hail, Mary, full of grace. Blessed art thou… Roland: [still reading] It says storm is building, storm is building on the 5th. Longbeard: After they left. Roland: We’ll anchor 20 miles off Seaton Cape when she hits. A perceptible swell is coming already from the southwest. Air is cool. We expect to ride out the sea and depart in the morning. Ulfgard: …which storm-- Roland: That was on the 5th of Wealsun. Morning of 6th of Wealsun. 2 stowaways in the galley. Man and lady friend. They have an ill aspect. Probably from the Pomarj. Do I know what the Pomarj is, where that’s at? I assume it’s a land? DM: Geography/Maps +3. Roland: Partial. DM: That is a wild land to the northeast of everything. Nepzillian: Waen Fawr… DM: It’s quite far left. It’s on the other side of Keoland. Nepzillian: Where’s that? [holds up a regional map] DM: Keoland is the giant kingdom to the north of this entire map. Nepzillian: Ok. Roland: Wow. Skipper says they’ll be dropped at… Nespercu? …sooner if they cause trouble. Rain with overcast skies. Turned the jib and sailed wing before the wind. Nespercu is a town, I assume? DM: Nesprescu? Roland: Or Nesprecu? DM: Sounds like it’s a town. Roland: Is Nesprecu a town around here? Ulfgard: Do I know? DM: Geography/Maps. Roland: Oh crap. Ulfgard: 12-sided. Roland: Hold on. 14. DM: Partial. It’s somewhere within the Hold of the Sea Princes. Roland: Wow. Where the hell is the Hold of the Sea Princes? [searches on the regional map] DM: The entire map is the Hold of the Sea Princes. Roland: Ok. Ulfgard: While he’s doing this, I’m going to run back to the smithy, and I going to-- DM: Ok, when you get to the tunnel… Ulfgard: Yeah? DM: Somebody’s standing there. Ulfgard: Who is it? Nepzillian: Kill ‘em. No. Longbeard: [makes old man’s voice] Say, any of you boys smithies? Nepzillian: Is that it? Roland: Yep. Where the hell’d they come with that damn anvil? Longbeard: …or otherwise trained in the metallurgical arts? DM: The guy’s about as tall as you are. Ulfgard: Oh yeah. Longbeard: Me or him? DM: He’s standing there, sort of, almost not really intending to but blocking the way. Ulfgard: What’s his name? DM: He’s watching you burn the body. Roland: I forget but… DM: Jead. Ulfgard: Yeah, Jead. DM: He just looks at you. Ulfgard: Hello, Jead. DM: [no response] Ulfgard: I walk by. DM: [indistinct] He keeps watching. Ulfgard: Ok. DM: Where are you going? Ulfgard: Back to the smithy. DM: Ok. Up the hill and back down. Ulfgard: Yep. DM: Which part do you go in, the house or the smithy part? Ulfgard: Smithy. DM: Ok. Osevelar’s there. Osevelar: Ah, Ulfgard. You look worried. Ulfgard: Can I talk to you? Osevelar: Sure. DM: He stops and sets his hammer down. Ulfgard: This is going to sound crazy. Osevelar: What doesn’t that comes from your lips? Ulfgard: I had a meeting-- I was supposed to have a meeting today with Kelakor, the healer. Osevelar: Oh, right. Ulfgard: There’s something peculiar about him. Osevelar: Tell me about it. [rolls eyes] Ulfgard: I know. Really peculiar. So I went to the house… Osevelar: Oh, you don’t mean gay? Ulfgard: No. I went to Marel’s house were he’s renting rooms. Osevelar: Ah-ha. How’s Marel doing? Ulfgard: Well, that’s the problem. We went in… Nepzillian: She’s got a splitting headache. Ulfgard: We went in… Longbeard: She’s just not herself. Ulfgard: …and we went to the house and nobody answered. Well, so we went around back and the door was open, so we went in. Osevelar: Hmm. Ulfgard: The place was a wreck where Kelakor was renting the rooms. Osevelar: Oh yeah? Ulfgard: I mean a wreck. Osevelar: Someone got in there. Ulfgard: Wait, wait, no, no. Like it hadn’t been used. Stagnant water, uh, dust everywhere… Osevelar: Oh… Ulfgard: This is serious stuff here. And this may sound strange. Osevelar: You said it was a wreck though? Ulfgard: We went up-- so we went upstairs and as we-- in the part that he rents and we looked down the hallway and there was a figure walking toward us, a withered, old, bent-over figure with a butcher knife. And I thought, well, it’s Grandmother Marel, and she’d come to see who was up here, ok? Osevelar: Mm-hmm. Ulfgard: Well, you know I said, “Grandmother Marel.” She kept coming. Osevelar: Mm-hmm. Ulfgard: And she attacked us with a butcher knife. Osevelar: WHAT?!? Ulfgard: There’s more. Do you-- Osevelar: What did you do to provoke her? Ulfgard: No, no, no, no. Something had been done to her. She… was dead. Osevelar: Wait, wait, wait. You just said she attacked you. Ulfgard: She had been brought back to life. Osevelar: Now you know that’s not possible. Ulfgard: We both know that magic exists. Osevelar: Oh, sure. A little wisp here, a little smoke there. Ulfgard: Come now. Osevelar: Can you bring people back to life? Ulfgard: Yes. And I do believe that Kelakor is the root of this. He is an evil, wicked man. DM: A shudder runs down his spine. Ulfgard: But we are handling this, but there is something awry going on in this town that is not-- Osevelar: What do you mean you’re handling this? Wait, I don’t want to know. Ulfgard: Fine. Osevelar: It’s none of my business. Ulfgard: Perhaps, but we are handling this and we need your help to at least keep your eyes and ears open for anything that’s odd. I need a small piece of glass, clear glass. Osevelar: You’ll need to go to the glasier. Ulfgard: I’ll go. DM: Ok. [COLOR=Blue][I]TO BE CONTINUED[/I][/COLOR] [/QUOTE]
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Transcription of a D&D session - The Cult of Tentacles (updated 11/7)
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