Nareau
Explorer
I'm thinking of introducing this spell to my campaign. What do you think? Has this effect been printed in a sourcebook somewhere?
Transfer Dweomer
Transmutation
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 8 hours
Range: Touch
Targets: Two Items
Duration: Instantaneous
Saving Throw: None or Will negates; see text
Spell Resistance: No
You transfer all enhancements from a magical weapon or suit of armor to a non-magical, masterwork one. The caster must remain in contact with both items during the full casting time of the spell. Upon completion of the spell, the original item becomes non-magical.
An intelligent item may attempt a Will save to resist this effect if it so desires. If the save succeeds, the spell fails.
Transfer Dweomer does not function when used on an artifact.
Material Component
Appropriate materials worth the value of the enchantment to be transferred. For example: transferring the enchantment from a +2 Flaming Longsword to a masterwork scythe would require 18,000gp worth of materials.
Nareau
Transfer Dweomer
Transmutation
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 8 hours
Range: Touch
Targets: Two Items
Duration: Instantaneous
Saving Throw: None or Will negates; see text
Spell Resistance: No
You transfer all enhancements from a magical weapon or suit of armor to a non-magical, masterwork one. The caster must remain in contact with both items during the full casting time of the spell. Upon completion of the spell, the original item becomes non-magical.
An intelligent item may attempt a Will save to resist this effect if it so desires. If the save succeeds, the spell fails.
Transfer Dweomer does not function when used on an artifact.
Material Component
Appropriate materials worth the value of the enchantment to be transferred. For example: transferring the enchantment from a +2 Flaming Longsword to a masterwork scythe would require 18,000gp worth of materials.
Nareau