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<blockquote data-quote="Azlith" data-source="post: 5463617" data-attributes="member: 64789"><p>Ok, so say you successfully grab the toad. To move a creature you have grabbed requires a strength check. You would also need a second hand free to open the bag. Also, because you are moving a creature into hindering terrain, he would get a save to avoid it. All basic rules stuff.</p><p></p><p>My interpretation on how to handle the effects. Let's say everything goes in your favor and the creature in question is in now in your bag and the original creature was:</p><p></p><p>A small or smaller creature: probably dead and can be removed from the bag</p><p></p><p>A medium creature: probably dead, fills the bag entirely (conservative estimate of 18 cubic feet in volume), can not be removed from the bag. Bag is now useless. Any items in the bag are a complete bloody mess. If the bag was already 25% or more filled, the bag explodes in a bloody mess and the creature emerges, losing hit points equal to twice his surge value.</p><p></p><p>Large or larger creature: fills the bag to bursting. The creature emerges, taking one surge value in Hit points. Any items in the bag are scattered.</p><p></p><p>Vecna: When you reach for Vecna or anything else in the bag, you lose your hand. The bag is now a bag of hand eating that only eats the hands of the adventurers who dared attack him. To recover your hand, go see Vecna, he has them all on a chain around his neck while he sits on top of a pile of treasure from bags of holding.</p><p></p><p>So, if losing a bag of holding (1000gp), is worth killing or just damaging a creature, go ahead. You're probably better off all surrounding the toad and when everyone is in place, attack him all at once before he gets a chance to attack back. Much easier and potentially less costly. Everyone assumed that a bag of holding equals instant death. Nowhere in the rules does it say that items are indestructible. They got rid of the single save or die mechanic for a reason.</p></blockquote><p></p>
[QUOTE="Azlith, post: 5463617, member: 64789"] Ok, so say you successfully grab the toad. To move a creature you have grabbed requires a strength check. You would also need a second hand free to open the bag. Also, because you are moving a creature into hindering terrain, he would get a save to avoid it. All basic rules stuff. My interpretation on how to handle the effects. Let's say everything goes in your favor and the creature in question is in now in your bag and the original creature was: A small or smaller creature: probably dead and can be removed from the bag A medium creature: probably dead, fills the bag entirely (conservative estimate of 18 cubic feet in volume), can not be removed from the bag. Bag is now useless. Any items in the bag are a complete bloody mess. If the bag was already 25% or more filled, the bag explodes in a bloody mess and the creature emerges, losing hit points equal to twice his surge value. Large or larger creature: fills the bag to bursting. The creature emerges, taking one surge value in Hit points. Any items in the bag are scattered. Vecna: When you reach for Vecna or anything else in the bag, you lose your hand. The bag is now a bag of hand eating that only eats the hands of the adventurers who dared attack him. To recover your hand, go see Vecna, he has them all on a chain around his neck while he sits on top of a pile of treasure from bags of holding. So, if losing a bag of holding (1000gp), is worth killing or just damaging a creature, go ahead. You're probably better off all surrounding the toad and when everyone is in place, attack him all at once before he gets a chance to attack back. Much easier and potentially less costly. Everyone assumed that a bag of holding equals instant death. Nowhere in the rules does it say that items are indestructible. They got rid of the single save or die mechanic for a reason. [/QUOTE]
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