Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Transmutation Abuse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="moxcamel" data-source="post: 5463691" data-attributes="member: 67954"><p>So your in-game characters only literally ever perform a single action and move every 6 seconds? There's no parrying, fancy footwork, ducking, lunging, jockying for advantageous terrain? It's just swing your sword and then do nothing else for about 4 more seconds?</p><p></p><p>No I don't think you mean this at all. I'm willing to bet there's some lively abstraction going on at your table just like mine. But you can't say that one aspect of combat is abstract while the rest is letter of the law. D&D (and any other RPG I can think of) has always been about abstraction from top to bottom. In fact, before we had things like feats and powers, we had the DM. On one attack roll the DM might say, "you heft your mighty axe aloft and cleave through him from shoulder blade down to his navel." In another attack with the same exact mechanic the DM might have said "using the blunt end of your axe, you connect solidly with his head, caving in one full side of his skull. He drops to the ground, dead." And in yet another, "your axe slices cleanly between his ribs, and he drops with a thud. As you are about to engage your next foe, he seems to be trying to tell you something. You lean down to hear him whisper his last, dying words..."</p><p></p><p>It's the same mechanic, but in-game three very different things happened to achieve the same result.</p><p></p><p>XP is not an exception to the abstraction rule, it's yet another element. Just like hit points and stats and saving throws and every single number you write down on your character sheet that doesn't represent physical items like money or gear.</p><p></p><p></p><p>Now replace "grab" in this sentence with any other mechanic you can think of. </p><p></p><p>"An opportunity attack mechanic does not and cannot encompass every possibility of what might happen..."</p><p></p><p>"A bullrush mechanic does not and cannot encompass every possibility of what might happen..."</p><p></p><p>"A perception check mechanic does not and cannot encompass every possibility of what might happen..."</p><p></p><p>It's all abstraction based on a core idea. Grab doesn't have to be "grab," it just has to be sorta-kinda like a "grab."</p><p></p><p></p><p>Sure. Player announces "I am grabbing," so you use the grab mechanic. Absolutely. But the success or failure outcome is not a pre-determined thing. That's where the abstraction comes in. On a fail, full-sized Vecna nearly breaks your wrist as he smacks away your futile attempt to grab him. On toad Vecna, toady leaps away from your grasp. Same mechanic, same outcome, different abstractions. On a success, full-sized Vecna is grabbed. You would do the same thing with toad Vecna. If you've grabbed toad Vecna, you can either say that he weighs the same as full-sized Vecna, or you can say that he's just so darned slippery that it's hard to keep hold of him, what with you wielding a weapon and wearing gauntlets and all...</p><p></p><p></p><p>Apologies, I rail-roaded myself into one train of thought and forgot to address this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> See Azlith's response, his is better than anything I'd have come up with anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="moxcamel, post: 5463691, member: 67954"] So your in-game characters only literally ever perform a single action and move every 6 seconds? There's no parrying, fancy footwork, ducking, lunging, jockying for advantageous terrain? It's just swing your sword and then do nothing else for about 4 more seconds? No I don't think you mean this at all. I'm willing to bet there's some lively abstraction going on at your table just like mine. But you can't say that one aspect of combat is abstract while the rest is letter of the law. D&D (and any other RPG I can think of) has always been about abstraction from top to bottom. In fact, before we had things like feats and powers, we had the DM. On one attack roll the DM might say, "you heft your mighty axe aloft and cleave through him from shoulder blade down to his navel." In another attack with the same exact mechanic the DM might have said "using the blunt end of your axe, you connect solidly with his head, caving in one full side of his skull. He drops to the ground, dead." And in yet another, "your axe slices cleanly between his ribs, and he drops with a thud. As you are about to engage your next foe, he seems to be trying to tell you something. You lean down to hear him whisper his last, dying words..." It's the same mechanic, but in-game three very different things happened to achieve the same result. XP is not an exception to the abstraction rule, it's yet another element. Just like hit points and stats and saving throws and every single number you write down on your character sheet that doesn't represent physical items like money or gear. Now replace "grab" in this sentence with any other mechanic you can think of. "An opportunity attack mechanic does not and cannot encompass every possibility of what might happen..." "A bullrush mechanic does not and cannot encompass every possibility of what might happen..." "A perception check mechanic does not and cannot encompass every possibility of what might happen..." It's all abstraction based on a core idea. Grab doesn't have to be "grab," it just has to be sorta-kinda like a "grab." Sure. Player announces "I am grabbing," so you use the grab mechanic. Absolutely. But the success or failure outcome is not a pre-determined thing. That's where the abstraction comes in. On a fail, full-sized Vecna nearly breaks your wrist as he smacks away your futile attempt to grab him. On toad Vecna, toady leaps away from your grasp. Same mechanic, same outcome, different abstractions. On a success, full-sized Vecna is grabbed. You would do the same thing with toad Vecna. If you've grabbed toad Vecna, you can either say that he weighs the same as full-sized Vecna, or you can say that he's just so darned slippery that it's hard to keep hold of him, what with you wielding a weapon and wearing gauntlets and all... Apologies, I rail-roaded myself into one train of thought and forgot to address this. :) See Azlith's response, his is better than anything I'd have come up with anyway. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Transmutation Abuse
Top