EdwardForrester
First Post
Greetings to all,
I was hoping for thoughts and input on the following. In the games I am in I have noticed something, we are moving along and kicking butt and taking names. Then its time to move down the dungeon and it takes 10 minutes to check every single square on the map for traps. That drives me insane, I mean I am not saying we can't have floor traps (have had quite fun with some actually). But losing the momentum to check for traps is annoying. I was thinking about suggesting a Search check for a section of a hallway. 1 check per lets say 5 tiles. I am requesting any thoughts or ideas that you have used.
Thanks in advance,
I was hoping for thoughts and input on the following. In the games I am in I have noticed something, we are moving along and kicking butt and taking names. Then its time to move down the dungeon and it takes 10 minutes to check every single square on the map for traps. That drives me insane, I mean I am not saying we can't have floor traps (have had quite fun with some actually). But losing the momentum to check for traps is annoying. I was thinking about suggesting a Search check for a section of a hallway. 1 check per lets say 5 tiles. I am requesting any thoughts or ideas that you have used.
Thanks in advance,