Herzog
Adventurer
A discussion about trapfinding as niche-protection for rogues triggered me to come up with a 'solution'. I dislike the idea of having to have a rogue in the party to disable the traps. Or even having to take a single level of rogue to get the ability, even if you're not interested in any of the other features of the class. (NB: this goes for other niche-abilities, like turn undead, as well, but I already started a thread about that one, and I'll probably start others in due time as well....)
So, I'm making Trapfinding a Feat. Same benefits as the rogue class feature. Rogues get this feat as a bonus feat at first level.
I'm also considering making search, open locks and disable device class skills if you take this feat.
Would that make this feat overpowered?
Note that I have no problem whatsoever with taking so called 'niche-abilities' from one class and adding them to another through feats. I'm just wondering about the addition of making skills class skills.
If it does make the ability too powerfull, maybe I should add that as a second feat: make two or three skills class skills.
what do you think?
So, I'm making Trapfinding a Feat. Same benefits as the rogue class feature. Rogues get this feat as a bonus feat at first level.
I'm also considering making search, open locks and disable device class skills if you take this feat.
Would that make this feat overpowered?
Note that I have no problem whatsoever with taking so called 'niche-abilities' from one class and adding them to another through feats. I'm just wondering about the addition of making skills class skills.
If it does make the ability too powerfull, maybe I should add that as a second feat: make two or three skills class skills.
what do you think?