Xyrlove Woodsoul
First Post
According to the rules, a level x trap is equivalent to a level x monster. But a lot of traps are just one-shot deals, whereas, monsters attack round by round. Right now, I'm not doing any elaborate campaigning, rather, I'm just doing a bunch of dungeon crawls with random encounters. I've been running it by the RAW, and, in practice, it seems to be problematic to say that any level x trap is equivalent to level x monster. Also, many traps seem just as detrimental to the enemies as it is to party members. I mean, I know it's all probably a shortcoming of mine, thus, I'm not flaming, I'm just wondering what i can do to make things more equivalent without bending the rules too much?
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