• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Traps and Treachery

I brought Traps&Treachery and wasn't that impressed by it. Most of the traps seemed either to mundane to me (another fall and take slashing damage trap) or too whacked out. Still I thought the riddles and logic puzzles were fairly decent.
 

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I really liked how they broke out the trigger and the mechanism and described and explained each part. Not once since I bought this book have my PCs merely "disarmed the trap." Now I link the trigger to a mechanism in some manner, and describe how they disable the trap by unhooking such and such linkage, etc.

In short, I found their treatment of traps in general to be better than the traps themselves. I am of the opinion that traps should be used sparingly and with logic, so I am nowhere near working thru this book. If I were, I would pick up the second without hesitation, as I found it to be a great help. But I only need so many traps...

PS
 

Into the Woods

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