Traps or Environment?

MasterGarrow05

First Post
I've been looking for half an hour for some info on any kind of traps or hostile environment thingees in these posts from DDXP. Anyone have anything about that? If this is redundant, I apologize. Please point me in the right direction.
 

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Here's the one trap description that I've seen posted from DDXP.
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Crushing Rock; Level 2 Blaster Trap XP 125
A giant boulder follows the route indicated on the map.
Perception: No check necessary to notice the crushing rock.
Trigger: Initiative +5
The trap rolls initiative when combat begins. It has speed 6.
Attack: Standard Action- Melee
Target: All creatures in the same space as the rock.
Attack: +7 vs. Reflex
Hit: 2d6 damage, knock prone, and move that creature to the nearest open space of its choice.
Countermeasures:
A creature who makes an Athletics check (DC 10, or DC 20 without a running start) can jump over its square.
A character adjacent to the rock who makes a successful Strength test (DC 19), the rock’s Speed is reduced by 2. If the rock is reduced to 0 speed, it is disabled.
 

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