With the Flame Jets it's not a huge part of the XP budget, so if it were them alone I would expect the same level of "challenge" as steamrolling a single same-level kobold. Get the timing right and pass through. But what happens when you have enemy defenders using Tide of Iron to push you down the flame-jet hallway while Lurkers pincer you in from the other side? Now you've got two parties dancing on the same floor to different tunes.
Thievery is a lot more valuable a skill with all the sub skills rolled into it. Since it's only a single skill instead of several it's not a terrible burden to "build your team" by making sure someone picks it up as Trained.
Hmm, I winder if the PHB has a "how to build a party" section that covers all the assumptions like that.
Thievery is a lot more valuable a skill with all the sub skills rolled into it. Since it's only a single skill instead of several it's not a terrible burden to "build your team" by making sure someone picks it up as Trained.
Hmm, I winder if the PHB has a "how to build a party" section that covers all the assumptions like that.