Jolly Giant
First Post
I wan't to hit my lvl 11 to 13 party with something they're absolutely not expecting: A classic dungeon crawl through kobold mines!
The kobold chieftan is Thaumaturge (demon worshipping 'cleric' from Armies of the Abyss). The demonlord in question have 'domains' like engineering and trapbuilding, so I want these kobolds to have some really exceptional traps guarding their lair.
The demonlord has great plans for these kobold, he want's to build an army of powerful half-fiend servants, so he looks after them ok. The mines used to belong to a tribe of minotaurs, before the demon-supported kobolds moved in and took over.
Dangers of the dungeon so far include:
A sealed of section (that I'm sure they'll wanna break into and check out!) full of the minotaurs that used to live here, now turned into large-size weights.
2 half-fiend trolls with a handful of fighterlevels (not to mention acid and fire resistance 20!)
Halfiend kobold sorcerers, rogues and assassins, with some illusionary walls allowing the assassins to observe intruders for the neccassary 3 rounds.
Oil-filled corridors leading up to a room with a magic trap that summons a fire elemental.
A corridor with a foot of stagnant, filthy water on the floor, carefully brought in from the river Styx.
Any ideas for fitting traps would be very welcome! Some creative half-fiends would also be nice...
Edit: There's also an iron golem with a small fire elemental trapped inside it...
The kobold chieftan is Thaumaturge (demon worshipping 'cleric' from Armies of the Abyss). The demonlord in question have 'domains' like engineering and trapbuilding, so I want these kobolds to have some really exceptional traps guarding their lair.
The demonlord has great plans for these kobold, he want's to build an army of powerful half-fiend servants, so he looks after them ok. The mines used to belong to a tribe of minotaurs, before the demon-supported kobolds moved in and took over.
Dangers of the dungeon so far include:
A sealed of section (that I'm sure they'll wanna break into and check out!) full of the minotaurs that used to live here, now turned into large-size weights.
2 half-fiend trolls with a handful of fighterlevels (not to mention acid and fire resistance 20!)
Halfiend kobold sorcerers, rogues and assassins, with some illusionary walls allowing the assassins to observe intruders for the neccassary 3 rounds.
Oil-filled corridors leading up to a room with a magic trap that summons a fire elemental.
A corridor with a foot of stagnant, filthy water on the floor, carefully brought in from the river Styx.
Any ideas for fitting traps would be very welcome! Some creative half-fiends would also be nice...

Edit: There's also an iron golem with a small fire elemental trapped inside it...
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