jgsugden
Legend
Some questions to ask yourself:
1.) Should the trap be discovered? If someone put a trap there, they had a reason. What was that reason? To guard it from thieving adventurers? If so, then the party should need to outsmart the villian by guessing correctly when to search. A trap going off is not a bad thing for the game ... although it can b bad for a PC.
2.) How many rolls are you making? If a rogue wants to search every square in a huge room, do you actually need to roll for every square? Or can you just figure out how many things he might have a chance of finding with a search check, roll the dice that many times (plus a few extra for concealment issues) and then use those results to describe what the PC finds? I use this approach in my games. It causes no problems and allows PCs to search an entire room in a few minutes of game time and a few seconds of real time.
3.) Do your traps make sense? Magical traps in a natural cavern occupied by animals don't make much sense. Make sure you can explain how the trap got there before including it.
1.) Should the trap be discovered? If someone put a trap there, they had a reason. What was that reason? To guard it from thieving adventurers? If so, then the party should need to outsmart the villian by guessing correctly when to search. A trap going off is not a bad thing for the game ... although it can b bad for a PC.
2.) How many rolls are you making? If a rogue wants to search every square in a huge room, do you actually need to roll for every square? Or can you just figure out how many things he might have a chance of finding with a search check, roll the dice that many times (plus a few extra for concealment issues) and then use those results to describe what the PC finds? I use this approach in my games. It causes no problems and allows PCs to search an entire room in a few minutes of game time and a few seconds of real time.
3.) Do your traps make sense? Magical traps in a natural cavern occupied by animals don't make much sense. Make sure you can explain how the trap got there before including it.