Trapsmith spellcasting

I don't know if this was already mentioned, but take a look at the Trapsmith's spell list in Dungeonscape.

All that a trapsmith has to do to destablize the game is to start cranking out potions of Haste for 50 gp a pop. Not to mention potions of Stoneskin and Dimension Door now seem to become available. I don't think the writers considered magic item creation when they decided to customize this guy's spell list so heavily.
 

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Savage Wombat said:
I don't know if this was already mentioned, but take a look at the Trapsmith's spell list in Dungeonscape.

All that a trapsmith has to do to destablize the game is to start cranking out potions of Haste for 50 gp a pop. Not to mention potions of Stoneskin and Dimension Door now seem to become available. I don't think the writers considered magic item creation when they decided to customize this guy's spell list so heavily.

Anything related to traps in DnD is broken. It's because nobody really expects the players to use them. F'r example...


Compare these two items:
Ring of Regeneration

This white gold ring continually allows a living wearer to heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill.) Nonlethal damage heals at a rate of 1 point of damage per level every 5 minutes. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell. In either case, only damage taken while wearing the ring is regenerated.

Strong conjuration; CL 15th; Forge Ring, regenerate; Price 90,000 gp.


Automatic Reset Trap (Cure minor wounds)
This trap resets every round. It attacks any target that touches it with a dangerous cure minor wounds. End result: 1 hp of healing per round

Each spell used in trap:
+500 gp × caster level(1) × spell level(1/2, for calculation), +40 XP × caster level(1/2) × spell level(1/2)

250gp +20xp to craft



(And yes, WotC has stated you can put benefical effects in traps. There's an example in Song and Silence of one.)
 

A 50gp haste potion is basically useless, though. It's a standard action to drink the potion, and a CL 1 haste spell only lasts a single round. The user is basically giving up his attack this round for an extra attack next round.
 

arscott said:
A 50gp haste potion is basically useless, though. It's a standard action to drink the potion, and a CL 1 haste spell only lasts a single round. The user is basically giving up his attack this round for an extra attack next round.


Ahh, but if it's CL 5 as a 1st level spell...
 


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