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<blockquote data-quote="Hussar" data-source="post: 8634819" data-attributes="member: 22779"><p>Considering Alexander is about 2000 after the point I made, I'm not sure that's the point you want to make. When you have a culture that exists for the better part of 10 000 years, of COURSE there's going to be evidence of it everywhere. The point I was making was that these bronze age objects you find in Britain weren't invented in Britain were they? They were invented and made in Egypt. So, how does trade with Britain increase the technological level of Egypt? </p><p></p><p>But, AGAIN, and this has to be reiterated TIME AND TIME AGAIN, none of these cultures had to contend with anything even approaching the difficulties you'd see in a D&D world. Never minding having towns like Phandalin that have zero protection. Not even a dry moat. Which makes sense when your inspiration is 19th Century western America. It's, as [USER=4534]@MGibster[/USER] very rightly points out - theme park settings.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8634819, member: 22779"] Considering Alexander is about 2000 after the point I made, I'm not sure that's the point you want to make. When you have a culture that exists for the better part of 10 000 years, of COURSE there's going to be evidence of it everywhere. The point I was making was that these bronze age objects you find in Britain weren't invented in Britain were they? They were invented and made in Egypt. So, how does trade with Britain increase the technological level of Egypt? But, AGAIN, and this has to be reiterated TIME AND TIME AGAIN, none of these cultures had to contend with anything even approaching the difficulties you'd see in a D&D world. Never minding having towns like Phandalin that have zero protection. Not even a dry moat. Which makes sense when your inspiration is 19th Century western America. It's, as [USER=4534]@MGibster[/USER] very rightly points out - theme park settings. [/QUOTE]
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