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<blockquote data-quote="Oofta" data-source="post: 8635665" data-attributes="member: 6801845"><p>But ... but ... there's lots of monsters in the MM! Adventurers are fighting monsters all the time, the fact that they are summoned because of an unexpected and rare incursion of monsters doesn't factor in to anything.</p><p></p><p>I'm not saying FR makes total sense, a lot of detail and explanation about things that aren't relevant to modules is left out. Experts were not consulted in the overall design. It's a game world. On the other hand it's also not monster world. Just because a specific road that passes through is well guarded just means that somehow people are paid to protect that particular section of road. Someone probably collects a toll or taxes to guard the road during the day and provide safe havens at night. Just because it hasn't been explained doesn't mean it doesn't happen.</p><p></p><p>Having a protected safe road that passes through a dangerous region could actually be a fun hook for some adventures. What happens when a carriage carrying someone/something important from one safe zone to the next breaks down could be an interesting quest. Was the carriage sabotaged? Did someone leak an itinerary, pay off guards who were supposed to be patrolling or is it an inside job? Lot's of possibilities.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8635665, member: 6801845"] But ... but ... there's lots of monsters in the MM! Adventurers are fighting monsters all the time, the fact that they are summoned because of an unexpected and rare incursion of monsters doesn't factor in to anything. I'm not saying FR makes total sense, a lot of detail and explanation about things that aren't relevant to modules is left out. Experts were not consulted in the overall design. It's a game world. On the other hand it's also not monster world. Just because a specific road that passes through is well guarded just means that somehow people are paid to protect that particular section of road. Someone probably collects a toll or taxes to guard the road during the day and provide safe havens at night. Just because it hasn't been explained doesn't mean it doesn't happen. Having a protected safe road that passes through a dangerous region could actually be a fun hook for some adventures. What happens when a carriage carrying someone/something important from one safe zone to the next breaks down could be an interesting quest. Was the carriage sabotaged? Did someone leak an itinerary, pay off guards who were supposed to be patrolling or is it an inside job? Lot's of possibilities. [/QUOTE]
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