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<blockquote data-quote="doctorbadwolf" data-source="post: 8636547" data-attributes="member: 6704184"><p>Can you point out what specific post in this thread makes you think that is anyone's position?</p><p></p><p>Or, random encounters are an abstraction included to make the game more fun for people who enjoy lots of combat, that you can RAW just....not use, and they aren't part of the game's worldbuilding assumptions.</p><p></p><p>And the churches of other gods involved with travel and commerce, and the merchants guilds, and the governments of the places the roads go through, to, and from. I mean, roads get built IRL, and have done for a few thousand years. In a world with no magical ability to move earth, no druids you can politely ask to move the trees out of the way so you can put a road in without disturbing them, no magical sources of healing to help keep people productive, no magical weather control to make construction more reliable, etc, etc.</p><p></p><p>There's no mention of who paid for the wall around Waterdeep, either. But there is a god of commerce whose clergy hire themselves out as caravan guards to keep travelers safe, a god of wanderers whose clergy basically live to protect and help travelers and wanderers, and functioning well traveled roads that people use for trade often enough that news moves from place to place without the use of spells, and goods can be found from far off lands in pretty much every major settlement. </p><p></p><p>Not really. There are mentions of monsters, sure, but nowhere does it say that they are cricket thick by every roadway and byway in Faerun. And dragons tend to not just eat every single traveler that comes around, <em>and</em> said dragon was a terrible new develop that people were worried about and that needed to be dealt with quickly if at all possible.</p><p></p><p>Again, hyperbole to the point of direct misrepresentation.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8636547, member: 6704184"] Can you point out what specific post in this thread makes you think that is anyone's position? Or, random encounters are an abstraction included to make the game more fun for people who enjoy lots of combat, that you can RAW just....not use, and they aren't part of the game's worldbuilding assumptions. And the churches of other gods involved with travel and commerce, and the merchants guilds, and the governments of the places the roads go through, to, and from. I mean, roads get built IRL, and have done for a few thousand years. In a world with no magical ability to move earth, no druids you can politely ask to move the trees out of the way so you can put a road in without disturbing them, no magical sources of healing to help keep people productive, no magical weather control to make construction more reliable, etc, etc. There's no mention of who paid for the wall around Waterdeep, either. But there is a god of commerce whose clergy hire themselves out as caravan guards to keep travelers safe, a god of wanderers whose clergy basically live to protect and help travelers and wanderers, and functioning well traveled roads that people use for trade often enough that news moves from place to place without the use of spells, and goods can be found from far off lands in pretty much every major settlement. Not really. There are mentions of monsters, sure, but nowhere does it say that they are cricket thick by every roadway and byway in Faerun. And dragons tend to not just eat every single traveler that comes around, [I]and[/I] said dragon was a terrible new develop that people were worried about and that needed to be dealt with quickly if at all possible. Again, hyperbole to the point of direct misrepresentation. [/QUOTE]
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