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<blockquote data-quote="Faolyn" data-source="post: 8636639" data-attributes="member: 6915329"><p>Why did people in the real world use merchant caravans instead of boats?</p><p></p><p></p><p>And yet, people in the real world did it.</p><p></p><p></p><p>Because there's no reason not to. They're already nearby; why not continue a little bit further?</p><p></p><p></p><p>I imagine that Baldur's Gate has things you can't get in Waterdeep, and vice versa. And no, most of the inland communities are <em>not </em>on major waterways because there are countless small farming communities and hamlets that never made it onto the map.</p><p></p><p></p><p>So how smooth an ocean is the Sea of Swords? With a name like that, and knowing that an evil god (Umberlee) gets annoyed at sailors who don't pay her enough respect, and what one site I found called "rampant pirate attacks," I wouldn't be surprised if that body of water is rougher than the road. At least when you go overland, the <em>ground itself </em>probably doesn't want to kill you.</p><p></p><p>So it's quite likely that going by boat is considered riskier than going by land.</p><p></p><p></p><p>We've already pointed out the traders. If you don't want them to exist, then go ahead. But they cannonically do. In fact, there are about a zillion <a href="https://forgottenrealms.fandom.com/wiki/Category:Merchant_organizations" target="_blank">named merchant companies</a> in the Realms, and I don't feel like going through all of them to determine which ones travel via the ocean.</p><p></p><p></p><p>So... why not make your own, more realistic D&D world, then? Once you realistically take in the account all of the magic, nonhumans, friendly monsters, and active gods that this world would have.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8636639, member: 6915329"] Why did people in the real world use merchant caravans instead of boats? And yet, people in the real world did it. Because there's no reason not to. They're already nearby; why not continue a little bit further? I imagine that Baldur's Gate has things you can't get in Waterdeep, and vice versa. And no, most of the inland communities are [I]not [/I]on major waterways because there are countless small farming communities and hamlets that never made it onto the map. So how smooth an ocean is the Sea of Swords? With a name like that, and knowing that an evil god (Umberlee) gets annoyed at sailors who don't pay her enough respect, and what one site I found called "rampant pirate attacks," I wouldn't be surprised if that body of water is rougher than the road. At least when you go overland, the [I]ground itself [/I]probably doesn't want to kill you. So it's quite likely that going by boat is considered riskier than going by land. We've already pointed out the traders. If you don't want them to exist, then go ahead. But they cannonically do. In fact, there are about a zillion [URL='https://forgottenrealms.fandom.com/wiki/Category:Merchant_organizations']named merchant companies[/URL] in the Realms, and I don't feel like going through all of them to determine which ones travel via the ocean. So... why not make your own, more realistic D&D world, then? Once you realistically take in the account all of the magic, nonhumans, friendly monsters, and active gods that this world would have. [/QUOTE]
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