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<blockquote data-quote="Faolyn" data-source="post: 8638620" data-attributes="member: 6915329"><p>No, that's not my point. People travel. I don't claim to know percentages because that's entirely up to the DM. But only pilgrims and merchants (and adventures) are likely to travel hundreds of miles.</p><p></p><p></p><p>No, it doesn't, because you've been claiming that overland travel is so dangerous that nobody travels that way. Why absolutely nobody has been claiming it's so safe that you don't need protection to walk. What we have been saying is that it's safer than you think, and that random encounters are a tool of the DM to spice up the game, not proof that every night outside of city walls you have a significant chance of being eaten by an owlbear.</p><p></p><p></p><p>What on earth makes you think those goods aren't being resold a lot? Or that a merchant from Nashkal doesn't sell to a merchant from Baldur's Gate, who then resells to a merchant from Waterdeep? In the real world, there's evidence of lots of medieval trade even from very far-off places (medieval coins from Asia or the Middle East found in England or Scandenavia, for instance). </p><p></p><p>I seem to recall that, in Aurora's Whole Realms Catalog, you could buy pretty much anything from <em>anywhere </em>from her shops, including things from far-off Maztica or Kara Tur or the Underdark. Of course, she used teleportation to move goods, at least between her stores. But that just proves that magic is heavily used in the Realms when it comes to travel and transportation--as well as maintaining roads. You (I think it was you; could be wrong) earlier asked how casters could get those expensive spell components. Well, I can imagine some merchant guild and a wizard being willing to trade gemstones or other strange materials for a few castings of <em>move earth</em> or <em>transmute rock</em> to help maintain a road. Or even a long-term deal where a wizard sends out their apprentice to cast <em>mending </em>and <em>mold earth </em>on potholes.</p><p></p><p></p><p>Except that, of course, a lot of real-world trade was done in, you know, <em>trade</em>, not with coins. There's no reason to suspect that it's any different in the Realms. Or that the prices in the PHB aren't horribly inflated <a href="https://www.giantitp.com/comics/oots0122.html" target="_blank">just for adventurers</a>.</p><p></p><p>And <em>again, </em>you're thinking only about humans. Do dwarfs like boats? Do humans let orc traders come aboard?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8638620, member: 6915329"] No, that's not my point. People travel. I don't claim to know percentages because that's entirely up to the DM. But only pilgrims and merchants (and adventures) are likely to travel hundreds of miles. No, it doesn't, because you've been claiming that overland travel is so dangerous that nobody travels that way. Why absolutely nobody has been claiming it's so safe that you don't need protection to walk. What we have been saying is that it's safer than you think, and that random encounters are a tool of the DM to spice up the game, not proof that every night outside of city walls you have a significant chance of being eaten by an owlbear. What on earth makes you think those goods aren't being resold a lot? Or that a merchant from Nashkal doesn't sell to a merchant from Baldur's Gate, who then resells to a merchant from Waterdeep? In the real world, there's evidence of lots of medieval trade even from very far-off places (medieval coins from Asia or the Middle East found in England or Scandenavia, for instance). I seem to recall that, in Aurora's Whole Realms Catalog, you could buy pretty much anything from [I]anywhere [/I]from her shops, including things from far-off Maztica or Kara Tur or the Underdark. Of course, she used teleportation to move goods, at least between her stores. But that just proves that magic is heavily used in the Realms when it comes to travel and transportation--as well as maintaining roads. You (I think it was you; could be wrong) earlier asked how casters could get those expensive spell components. Well, I can imagine some merchant guild and a wizard being willing to trade gemstones or other strange materials for a few castings of [I]move earth[/I] or [I]transmute rock[/I] to help maintain a road. Or even a long-term deal where a wizard sends out their apprentice to cast [I]mending [/I]and [I]mold earth [/I]on potholes. Except that, of course, a lot of real-world trade was done in, you know, [I]trade[/I], not with coins. There's no reason to suspect that it's any different in the Realms. Or that the prices in the PHB aren't horribly inflated [URL='https://www.giantitp.com/comics/oots0122.html']just for adventurers[/URL]. And [I]again, [/I]you're thinking only about humans. Do dwarfs like boats? Do humans let orc traders come aboard? [/QUOTE]
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