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Travel In Medieval Europe
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<blockquote data-quote="doctorbadwolf" data-source="post: 8640357" data-attributes="member: 6704184"><p>Another couple ideas I had to make travel engaging and worth caring about without raising the threat level. </p><p> </p><p>Music and stories. Let PCs with relevant proficiencies give some kind of bonus by telling stories or singing songs. Music as an active thing people engaged in (rather than just listening) was a constant huge part of life in every era of history before the one we are in right now, basically. Work songs, traveling songs, and sharing news and stories, should have some manner of benefit, just like eating better and keeping your shoes in good repair. Keep it simple, could be you can give your companions back inspiration points (see below), or give them THP, or regain a spent hit die. </p><p> </p><p>Inspiration Points. You have 5+1/2 points, and regain them all when you gain a level. You can also regain points by seeing new and wonderous sights, experiencing new things, and living at an above average level of quality of life. So, if your meals are made by a professional, and you stay in good inns with clean beds, and you bathe regularly, a week of travel gets you back 1 inspiration point. </p><p></p><p>You can spend an inspiration point to reroll any d20 roll. Alt, you can spend it to add 1d6 to a roll.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8640357, member: 6704184"] Another couple ideas I had to make travel engaging and worth caring about without raising the threat level. Music and stories. Let PCs with relevant proficiencies give some kind of bonus by telling stories or singing songs. Music as an active thing people engaged in (rather than just listening) was a constant huge part of life in every era of history before the one we are in right now, basically. Work songs, traveling songs, and sharing news and stories, should have some manner of benefit, just like eating better and keeping your shoes in good repair. Keep it simple, could be you can give your companions back inspiration points (see below), or give them THP, or regain a spent hit die. Inspiration Points. You have 5+1/2 points, and regain them all when you gain a level. You can also regain points by seeing new and wonderous sights, experiencing new things, and living at an above average level of quality of life. So, if your meals are made by a professional, and you stay in good inns with clean beds, and you bathe regularly, a week of travel gets you back 1 inspiration point. You can spend an inspiration point to reroll any d20 roll. Alt, you can spend it to add 1d6 to a roll. [/QUOTE]
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