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<blockquote data-quote="Hussar" data-source="post: 8640449" data-attributes="member: 22779"><p>That's certainly one way to go about it. I was more trying to address the point about how his players avoid plot hooks. So, building in avoiding the side bits is perhaps not quite the right solution. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> And, I was assuming, which might be a bad thing, that the side bits aren't necessarily all tied to the main storyline, but, rather, more a "side quest" sort of thing. Maybe something that only takes a couple of scenes to play out - good for character and/or setting building, but, not really part of the main action.</p><p></p><p>At least, that's how I took the question. I know that it's a problem I tend to struggle with as well. My group tends to be really laser beam focused on the task at hand and I find it really hard to try to broaden that focus. Laser beam focus is great for episodic campaigns but, I'm looking for a more serial approach and that needs some times where there is a need for pace change.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8640449, member: 22779"] That's certainly one way to go about it. I was more trying to address the point about how his players avoid plot hooks. So, building in avoiding the side bits is perhaps not quite the right solution. :D And, I was assuming, which might be a bad thing, that the side bits aren't necessarily all tied to the main storyline, but, rather, more a "side quest" sort of thing. Maybe something that only takes a couple of scenes to play out - good for character and/or setting building, but, not really part of the main action. At least, that's how I took the question. I know that it's a problem I tend to struggle with as well. My group tends to be really laser beam focused on the task at hand and I find it really hard to try to broaden that focus. Laser beam focus is great for episodic campaigns but, I'm looking for a more serial approach and that needs some times where there is a need for pace change. [/QUOTE]
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