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<blockquote data-quote="MGibster" data-source="post: 8641520" data-attributes="member: 4534"><p>It's been more than five years since we played that game, I don't remember what their "real" mission was, but they pretty much accomplished it early in the session. Early as in we still had 2+ hours of gaming time left. Their line of reasoning was twofold: We're not getting paid to look into that and it's dangerous. But they did learn something of value, their hometown's two main enemies were working together somehow. </p><p></p><p></p><p>They didn't investigate at all. From a distance, they observed a group of prisoners being held by faction A given to faction B. They observed this and the group consensus was "Not our circus, not our monkeys." There was one person in the group that wanted to check it out more closely but he was overruled. </p><p></p><p></p><p>My players are likely to ignore it. Whatever distraction that is, it's not the mission.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8641520, member: 4534"] It's been more than five years since we played that game, I don't remember what their "real" mission was, but they pretty much accomplished it early in the session. Early as in we still had 2+ hours of gaming time left. Their line of reasoning was twofold: We're not getting paid to look into that and it's dangerous. But they did learn something of value, their hometown's two main enemies were working together somehow. They didn't investigate at all. From a distance, they observed a group of prisoners being held by faction A given to faction B. They observed this and the group consensus was "Not our circus, not our monkeys." There was one person in the group that wanted to check it out more closely but he was overruled. My players are likely to ignore it. Whatever distraction that is, it's not the mission. [/QUOTE]
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