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<blockquote data-quote="Hussar" data-source="post: 8641898" data-attributes="member: 22779"><p>Oh, don't get me wrong. It's interesting to discuss from an academic standpoint. Would I actually bother rewriting Forgotten Realms to try to make it make sense? Not a chance. Just no. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>OTOH, my home-brew world that I'm currently building is at least trying to make sense of the initial set-up that I've created. Lots of "If this is true, what does that mean" sort of discussions with my group - we're working on it (very slowly and in fits and starts) collaboratively since they're very likely to see things that I miss.</p><p></p><p>But, please stop making personal assumptions here. I'm not "screaming" nor am I even being particularly unreasonable. I disagree, of course, but, the endless snark and ad hominems get rather tiresome after a while and aren't in any way actually needed. </p><p></p><p>I look at something like the Sword Coast, described as one of the most dangerous areas in all of Faerun, and then think, hmmm, no overland travel in somewhere like that would be more difficult than in the real world. Obviously, you disagree and think that it should be about the same as the real world. Fair enough. I don't really see how, but, hey, you're more than welcome to your interpretation and, clearly, your interpretation is the one that the source books largely follow, as [USER=7030132]@Ixal[/USER] points out. </p><p></p><p>Me, I just find it jarring to see something like maps of Phandelin, a northern town surrounded by very, very dangerous monsters, and has zero actual defenses. No walls, no moat, no siege weaponry, nothing. To me, a town in the Sword Coast should look a lot more like Roman hill forts than 15th century English towns. Granted, that's just one example, there are -others, but, yeah, I don't think that Forgotten Realms, as written, is anything more than a theme park setting. It's certainly not anything remotely close to an attempt at anything functional. It works great for setting adventures there. Which, given that it's an adventure setting, is fantastic. But, I'm not going to pretend that it's more than that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8641898, member: 22779"] Oh, don't get me wrong. It's interesting to discuss from an academic standpoint. Would I actually bother rewriting Forgotten Realms to try to make it make sense? Not a chance. Just no. :p OTOH, my home-brew world that I'm currently building is at least trying to make sense of the initial set-up that I've created. Lots of "If this is true, what does that mean" sort of discussions with my group - we're working on it (very slowly and in fits and starts) collaboratively since they're very likely to see things that I miss. But, please stop making personal assumptions here. I'm not "screaming" nor am I even being particularly unreasonable. I disagree, of course, but, the endless snark and ad hominems get rather tiresome after a while and aren't in any way actually needed. I look at something like the Sword Coast, described as one of the most dangerous areas in all of Faerun, and then think, hmmm, no overland travel in somewhere like that would be more difficult than in the real world. Obviously, you disagree and think that it should be about the same as the real world. Fair enough. I don't really see how, but, hey, you're more than welcome to your interpretation and, clearly, your interpretation is the one that the source books largely follow, as [USER=7030132]@Ixal[/USER] points out. Me, I just find it jarring to see something like maps of Phandelin, a northern town surrounded by very, very dangerous monsters, and has zero actual defenses. No walls, no moat, no siege weaponry, nothing. To me, a town in the Sword Coast should look a lot more like Roman hill forts than 15th century English towns. Granted, that's just one example, there are -others, but, yeah, I don't think that Forgotten Realms, as written, is anything more than a theme park setting. It's certainly not anything remotely close to an attempt at anything functional. It works great for setting adventures there. Which, given that it's an adventure setting, is fantastic. But, I'm not going to pretend that it's more than that. [/QUOTE]
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