Kinematics
Adventurer
Travel Pace in chapter 4 of Trials and Tribulations gives the smallest unit in feet per minute.
The berserker Talent, Path of Blustery Autumns, gives you a +10 foot increase to your speed when calculating Travel Pace. Is that 10' added to the "per minute" calculation, or is it assumed to be a normal "per round" increase, and then scaled in proportion to the Travel Pace rate? The Travel Pace section does not specify, but I assume it's based on the standard 30' movement speed.
In addition, how does this interact with party speed? If the rest of the party has the standard 30' movement speed, and the berserker has this +10' bonus, does the entire party gain that speed boost, or is the berserker limited by the rest of the party?
A more extreme example would be a human "Wind at Your Back" paragon berserker with Rugged Defense, for a total base speed of 50', and then another 10' from the Talent, for a total of 60' travel speed — twice that of the rest of the party. Does any of that speed benefit him or the party during travel?
The berserker Talent, Path of Blustery Autumns, gives you a +10 foot increase to your speed when calculating Travel Pace. Is that 10' added to the "per minute" calculation, or is it assumed to be a normal "per round" increase, and then scaled in proportion to the Travel Pace rate? The Travel Pace section does not specify, but I assume it's based on the standard 30' movement speed.
In addition, how does this interact with party speed? If the rest of the party has the standard 30' movement speed, and the berserker has this +10' bonus, does the entire party gain that speed boost, or is the berserker limited by the rest of the party?
A more extreme example would be a human "Wind at Your Back" paragon berserker with Rugged Defense, for a total base speed of 50', and then another 10' from the Talent, for a total of 60' travel speed — twice that of the rest of the party. Does any of that speed benefit him or the party during travel?