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[B]Name:[/B] Duncan Fergusson (Donnchadh MacFhearghuis)
[B]Gender:[/B] Male
[B]Race:[/B] Human
[B]Class:[/B] Fighter
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Photus
[B]Str:[/B] 26 +8 [B]Level:[/B] 16 [B]XP:[/B] 128,000
[B]Dex:[/B] 22 +6 [B]BAB:[/B] +16 [B]HP:[/B] 224 (16d10+48+16)
[B]Con:[/B] 16 +3 [B]Grapple:[/B] +24 [B]AC:[/B] 34
[B]Int:[/B] 14 +2 [B]Speed:[/B] 30' [B]Touch AC:[/B] 19
[B]Wis:[/B] 16 +3 [B]Init:[/B] +6 [B]Flatfooted AC:[/B] 27
[B]Cha:[/B] 10 +0
[B]Saves Base Mod Other Total [/B]
[B]Fort:[/B] 10 +3 +6 +19
[B]Ref:[/B] 5 +6 +8 +19
[B]Will:[/B] 5 +3 +8 +16
[B]Weapons Attack Damage Critical[/B]
Claymore +30 2d6+21 19-20 x2
[B]Armor & Shield Armor Bonus Max Dex Check Penalty[/B]
Chain Shirt +9 +6 -0
Buckler +4 - -0
[B]Languages:[/B] Common, Dworen, Low Abaloseathean, Terran,
Ignan, Nerae
[B]Abilities:[/B] Deflect Arrows, Evasion, Luck
[B]Feats:[/B] Blind-Fight, Combat Expertise, Diehard, Dodge,
Endurance, Faster Healing, Greater Weapon Focus (Claymore),
Greater Weapon Specialization (Claymore),
Improved Buckler Defense, Improved Toughness,
Iron Will, Lighting Reflexes, Power Attack,
Quick Draw, Weapon Focus (Claymore),
Weapon Specialization (Claymore)
[B]Skill Points:[/B] 95 [B]Max Ranks:[/B] 19/9.5
[B]Skills Ranks Modifier Other Total[/B]
Bluff 5 +5
Climb 2 +8 +10
Heal 5 +3 +2 +10
Intimidate 18 +2 +20
Jump 5 +8 +2 +13
Perform (Weapon Drill) 8 +16 +24
Ride 4 +6 +10
Speak Language 2
Survival 5 +3 +8
Swim 2 +8 +10
Tumble 7 +6 +2 +15
[B]Equipment Cost Weight Location[/B]
Adamantine Claymore +5
of Luck 67,060gp 8lb in the Sacred Scabbard
Sacred Scabbard 4,400gp 1lb strapped to the back
Mithral Buckler +3
of Arrow Deflection 26,015gp 2.5lb strapped to left arm
Vest of Resistance +5 25,000gp 1lb worn under the armor
Mithral Shirt +5 26,100gp 10lb worn
Explorer's Outfit - - worn
Belt of Giant Strenght +4 16,000gp 1lb worn
Bracers of Dexterity +6 36,000gp 1lb worn
Headband of Wisdom +4 16,000gp - worn
Amulet of Natural Armor +2 8,000gp - worn
Ring of Evasion 25,000gp - worn
Ring of Protection +2 8,000gp - worn
Backpack 2gp 2lb worn
Belt Pouch 1gp 0.5lb worn
Silk Rope (150ft) 30gp 15lb backpack
Grappling Hook 1gp 4lb backpack
Metal Flask (spirit) 8gp 1lb backpack
Waterskin (water) 1gp 4lb backpack
Block and Tackle 5gp 5lb backpack
Sack (empty) 1sp 0.5lb backpack
6 Trail Rations 3gp 6lb backpack
Iron Pot 5sp 10lb strapped to backpack
Crowbar 2gp 5lb wrapped in a rag,
strapped to backpack
Winter Blanket 5sp 3lb rolled and strapped
below backpack
Bedroll 1sp 5lb rolled with the blanket
Flint and Steel 1gp - belt pouch
Knife 2gp 1lb belt pouch
2 Sewing Needles 1gp - belt pouch
5 Fishhooks 5sp - belt pouch
Healer's kit 50gp 1lb belt pouch
Potions:
6 Cure Light Wounds 300gp - Healer's kit
1 Remove Curse 750gp - Healer's kit
1 Remove Blindness 750gp - Healer's kit
2 Antitoxins 100gp - Healer's kit
40pp 16gp 3sp 1.2lb belt pouch
[B]Total Weight:[/B] 88.7lb
[B]>Lgt< Med Hvy Lift Drag[/B]
[B]Max Weight:[/B] 173 346 520 1040 2600
[B]Age:[/B] 26
[B]Height:[/B] 6'6"
[B]Weight:[/B] 240lb
[B]Eyes:[/B] Hazel
[B]Hair:[/B] Brown
[B]Skin:[/B] Mildly tanned
Background: Donnchadh MacFhearghuis was born in a small town, lost in the southwest of the Frontier Kingdoms. This always amused him when he was young, how the same people could find that many ways to divide itself. His father was the captain of the city guards and his mother died when he was three, so he had a military instruction, thinking he would have grown up to take the place of his father. Instead he grew up to find out how the city elders used his father like a tool, caring only about their own interests rather than the town's well-being, and the guards were no better than the soldiers that were sent to fight and often die because of petty rivalries they could care nothing about and that brought no good to their people. So when he came of age, he decided that no matter what, he would have been his own man, that he would have picked his own battles rather than giving his destiny away, and he left his town with no more than what could fill his backpack.
He discovered that he loved to travel, to meet the simple people that lived by their hard work, to listen to their troubles and help them when he could. He used to put up a show with his skill with weapons whenever he visited a new town or village, challenging the locals to sparring duels, and giving them some precious hint on how to better defend themselves, asking only for a few coins for a warm meal, a good ale and a bed good enough for the girls willing to share it with him. He learned to love the life of the road, and the new adventure waiting around every corner.
Slowly, word of his prowess spread, and he found people looking for the Brown Warrior to solve their problems and he gladly lent a hand to those who needed it, and gladly asked for a price those who could afford it. He had many companions, but most of them weren't looking for a life in the rain and the wind, so after a warm goodbye he was again alone on the road. Sometimes he arrived to a town to discover that tales of the great deeds of the Brown Warrior (that's how his name translated in common) already reached it, even some that he never heard about, and he laughed with himself and let them live with their legends.
His many adventures brought him to appreciate the sturdy and honest children of the stone, who forged his armor and shield as a payment for his services, and to laugh with the little and often misunderstood folk of the gnomes, who used the iron from a fallen star to make a weapon for the only tall guy that was always ready to defend them. Duncan, enthusiast with that gift, never carried another weapon, afraid to break the subtle enchantment of luck the gnomes put on it. So the Lucky Star became part of the legends of the Brown Warrior and it still is.
Personality: Duncan loves his freedom, waking up in the clean air of the morning when the dew has yet to dry, then walking quiet miles on a road with no destination. He loves the simple pleasures in life, a golden dawn, drinking a strong ale with some new found friends, rolling under the stars with a girl to chase away both their lonelinesses, putting down some towering beast or evil tyrant and slipping away before glory catches up with him. He doesn't like being stuck in a place, unless he thinks he has something important to do there, and he's tolerant of everyone, except those who think power or money give them the right to treat others badly. He is usually friendly and direct with the people he meets, the respect he'll have of someone will depend on how he acts rather than on his social status.
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