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Traveller 5th Edition Reprint Is Kickstarting
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<blockquote data-quote="aramis erak" data-source="post: 7779259" data-attributes="member: 6779310"><p>Several subsystems are mini-games in their own right.</p><p></p><p>As with older editions...</p><p></p><p>Character generation is a minigame. it can be played solo.</p><p>Trade and Commerce can be run solo, if the player is fair about random encounters. Many players through the decades, including myself, have done so.</p><p></p><p>In prior editions (I have 5.1 already, but haven't actually read it yet, but have skimmed a few chapters of interest), tactical combat and, in MegaTraveller, even full up major battles, can be played as tactical wargames. I honestly don't know about 5.1 - I have issues with certain choices, and use it only as a sourcebook; the areas I'm interested in. In point, in CT, tactical battles aboard ship were extracted to the Snapshot boardgame.</p><p></p><p>Likewise, ship and fleet space combat was in prior editions able to be played as a 2p minigame; CT had Bk2 space combat as a minis-on table; a separate boxed game, Mayday, was a hex based version of same. T:TNE's space combat was 3 versions: core rules, Brilliant Lances, and (I can't remember the name)... essentially, Mapless, map and counters, and big ship fleet battles counters on hexmap. </p><p></p><p>T5 ship combat can be played as a minigame as well, but the big battlewagons are not in the core. </p><p></p><p>Many other RPGs can be used these ways, too... Traveller just is honest about that.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7779259, member: 6779310"] Several subsystems are mini-games in their own right. As with older editions... Character generation is a minigame. it can be played solo. Trade and Commerce can be run solo, if the player is fair about random encounters. Many players through the decades, including myself, have done so. In prior editions (I have 5.1 already, but haven't actually read it yet, but have skimmed a few chapters of interest), tactical combat and, in MegaTraveller, even full up major battles, can be played as tactical wargames. I honestly don't know about 5.1 - I have issues with certain choices, and use it only as a sourcebook; the areas I'm interested in. In point, in CT, tactical battles aboard ship were extracted to the Snapshot boardgame. Likewise, ship and fleet space combat was in prior editions able to be played as a 2p minigame; CT had Bk2 space combat as a minis-on table; a separate boxed game, Mayday, was a hex based version of same. T:TNE's space combat was 3 versions: core rules, Brilliant Lances, and (I can't remember the name)... essentially, Mapless, map and counters, and big ship fleet battles counters on hexmap. T5 ship combat can be played as a minigame as well, but the big battlewagons are not in the core. Many other RPGs can be used these ways, too... Traveller just is honest about that. [/QUOTE]
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